Snake Sneak
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Merfolk berserker - I want my spear at start !!
Thank you !
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
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Ziggurat Zagger
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Snake Sneak
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Tartarus Sorceror
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omegasean wrote:why not just start them with a weapon of the players choice and let them choose a short sword at start, and let me choose my spear
Swamp Slogger
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Spider Stomper
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nicolae wrote:omegasean wrote:why not just start them with a weapon of the players choice and let them choose a short sword at start, and let me choose my spear
Picking a weapon also gives you some levels in that weapon skill to start with, though. Getting to choose your weapon is a buff (though not a huge one), and the Berserker class hardly needs more of those.
Dungeon Master
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ElectricAlbatross wrote:Suppose somebody proposed, "Let's take away Berserkers' choice of starting weapon; make them all start with axes, except ogres should get ankus because they're better with Maces and Flails and kobolds should get maces because um..." Would you consider this a good change for the game?
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Spider Stomper
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jpeg wrote:In general, the devteam is trying to reduce the number of secondary choice screens, so yes, if Berserkers had "always" had a choice of weapon, that would have been removed several versions ago (maybe it was, I don't remember), especially as they certainly don't need a "buff" to the early game.
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Ziggurat Zagger
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Who's to say that Trog is more OP than Yredelemnul or Lucy?
you should also force all the different knight zealot backgrounds to begin with a specific weapon type that fits their god's profile.
Just like weapon choice was removed for Fi, Gl, AK, CK, DK, Sk, and Wr, and not added for Hu and AM several versions ago?
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Dungeon Master
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Eringya's Employee
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MarvinPA wrote:What's wrong with kobolds getting a mace, anyway? They have a 0 apt in it which is just fine, and building up to a demon whip is probably just as good as going short to long blades, if not better.
MarvinPA wrote:I wouldn't necessarily be opposed to starting Mf with a spear and the other short-bladey races with short swords, though, since having those races just drop their axe on D:2 and swap weapon types doesn't really add much.
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minmay wrote:TehDruid wrote:Pure Casters > Hybrids > Berserkers > Other Melee Builds
This is simply wrong.
Spider Stomper
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cerebovssquire wrote:
Just like weapon choice was removed for Fi, Gl, AK, CK, DK, Sk, and Wr, and not added for Hu and AM several versions ago?
While that was increased, Conjurers lost their secondary choice screen, ditto Wizards and Priests, Chaos Knights lost their tertiary choice screen.
jpeg wrote:Then again, why should all Merfolk be shoehorned into the polearm direction? (Though I admit I always pick spears as Merfolk starting weapon myself.)
Eringya's Employee
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Make Berserkers start with a slightly more species-appropriate weapon
Starting everyone with an axe just results in most races dropping it
immediately for a spear or short sword as appropriate - it doesn't
really add much other than mild annoyance on D:1. Kobolds deliberately
get a mace over a short sword with this change, since that's a case
where either sticking with the mace or swapping to short/long blades
are both reasonable things to do.
Ziggurat Zagger
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It's just my opinion, to which I'm sure many are opposed while some may consider it to be sane as a statement. To each their own.
Tartarus Sorceror
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Ziggurat Zagger
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Ziggurat Zagger
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When I say hybrids I mean Fighter-Mage.
When I say "other melee" I mean all melee that uses Inv and Evo ONLY or does pure melee.
Of course everything is situational, but it's a common belief that magic is pretty OP in contrast to other options. Because it provides flexibility and survivalability to hybrids and can dish incredible damage...
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cerebovssquire wrote:
That's exactly what I meant too (well, I'd say berserkers and "other melee" could have physical ranged options... crossbows/slings/bows/throwing).
Are you really saying a pure mage is more flexible than a hybrid? It's in the name that a hybrid combines the two character types meaning more flexibility.
MarvinPA wrote: I wouldn't necessarily be opposed to starting Mf with a spear and the other short-bladey races with short swords, though, since having those races just drop their axe on D:2 and swap weapon types doesn't really add much.
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