Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
Nekoatl wrote:I think drain is tuned to be too weak now. Even heavy drain doesn't reduce max HP by very much (like, 5-10%, maybe?) and clears up quite quickly. The effect is so minor and so temporary that I've stopped paying attention to it entirely. I'm wondering if others feel the same way, and if so, I'd suggest doubling the potency and halving the recovery rate.
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