Zot Zealot
Posts: 1004
Joined: Thursday, 16th August 2018, 21:19
would you pump strength for the orange crystal plate armour?
I've been optimising for Int, so I think I can't realistically use it this run, which is a pity because all my spells are at <1% fail rate (and I can't race for higher level spells because I'm a Djinn).
Anyway, under what circumstances would you think pumping strength for the OCPA would be worth it?
character dump below in case you're interested:
- Code:
Dungeon Crawl Stone Soup version 0.27-a0-1317-gd1140b374c (webtiles) character file.
petercordia2 the Thaumaturge (Djinni Conjurer) Turns: 23869, Time: 01:47:43
Health: 104/104 AC: 17 Str: 6 XL: 15 Next: 24%
Gold: 1397 EV: 14 Int: 36 God: Makhleb [******]
SH: 11 Dex: 11
rFire + + . SeeInvis . a - staff of conjuration
rCold . . . Faith . T - +2 buckler {rC+}
rNeg . . . Spirit . B - +2 acid dragon scales
rPois ∞ Reflect + R - +1 hat {Int+3}
rElec . Harm . F - +0 cloak
rCorr + Rampage . X - +0 pair of gloves
Will +.... (boots unavailable)
Stlth ++........ Z - amulet of reflection
HPRegen 0.27/turn u - +4 ring of protection
MPRegen 0.00/turn y - +6 ring of intelligence
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, hp casting, extra vitality 1
a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb
You are on level 5 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You have visited 2 branches of the dungeon, and seen 16 of its levels.
You have also visited: Sewer and Ice Cave.
You have collected 1604 gold pieces.
You have spent 207 gold pieces at shops.
Inventory:
Hand Weapons
b - the +5 dagger of the Reaper {venom, Int+7}
(You took it off an orc on level 4 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your intelligence (+7).
Missiles
I - 4 silver boomerangs
V - 8 boomerangs of dispersal
W - 4 curare-tipped darts
Armour
B - +2 acid dragon scales (worn)
D - the +0 robe of Dogmatism {Str+5 Dex+6 Slay+3}
(You bought it in a shop on level 4 of the Dungeon)
It affects your strength (+5).
It affects your dexterity (+6).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
If you switch to wearing this armour, your AC would decrease by 7 (17 ->
10).
F - a +0 cloak (worn)
R - a +1 hat of intelligence (worn)
T - a +2 buckler of cold resistance (worn)
U - a +2 helmet
X - a +0 pair of gloves (worn)
Magical Staves
a - a staff of conjuration (weapon)
t - a staff of fire
H - a staff of earth
Jewellery
u - a +4 ring of protection (left hand)
y - a +6 ring of intelligence (right hand)
N - a ring of ice
Z - an amulet of reflection (around neck)
Wands
c - a wand of iceblast (15)
e - a wand of acid (17)
h - a wand of paralysis (8)
E - a wand of digging (10)
O - a wand of polymorph (10)
Q - a wand of flame (44)
S - a wand of mindburst (15)
Scrolls
d - 11 scrolls of teleportation
g - 3 scrolls of enchant weapon
j - 5 scrolls of immolation
k - 3 scrolls of fog
o - 2 scrolls of silence
q - 2 scrolls of fear
z - 2 scrolls of noise
A - 2 scrolls of summoning
J - 3 scrolls of magic mapping
M - a scroll of vulnerability
P - a scroll of brand weapon
Potions
f - 7 potions of ambrosia
l - 2 potions of lignification
m - 2 potions of mutation
p - 5 potions of cancellation
r - 2 potions of might
s - 2 potions of haste
v - a bubbling blue potion
w - a cyan potion
x - 6 potions of heal wounds
C - 4 potions of curing
G - 4 potions of attraction
K - a smoky golden potion
Miscellaneous
i - a phantom mirror
n - a condenser vane
L - a piece from Xom's chessboard (15/15)
Skills:
* Level 8.9 Fighting
- Level 1.2 Short Blades
* Level 6.2 Armour
* Level 10.8 Dodging
+ Level 5.5 Stealth
- Level 4.0 Shields
+ Level 14.3 Spellcasting
+ Level 5.5 Invocations
* Level 4.5 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Magic Dart Conj 100% 1d8 0% 1
b - Searing Ray Conj 100% 3d7 0% 2
c - Dazzling Flash Conj/Hex 100% N/A 1% 3
d - Fulminant Prism Conj/Hex 57% 3d25 1% 4
e - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4
f - Shock Conj/Air 100% 1d9 0% 1
g - Static Discharge Conj/Air 100% N/A 0% 2
h - Gell's Gravitas Tloc 46% N/A 1% 3
i - Lesser Beckoning Tloc 46% N/A 1% 3
j - Blade Hands Tmut 46% N/A 1% 5
k - Summon Forest Summ/Tloc 46% N/A 1% 5
s - Shadow Creatures Summ N/A N/A 1% 6
Your spell library is empty.
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (0/1) D:7 Lair (5/6) D:11
Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Orc (0/2) D:10
Sewer (visited) IceCv (visited)
Slime: Lair:5-6