I was kind of hoping for this to be more of a morgue-driven look at the characters people play, and how they feel the change impacted them, that sort of thing. In that idea, here's some notes from the human of chei I threatened to play before:
I didn't find the Chei altar until D:8, it wasn't in the temple. By that point I was level 10 and had these stats:
- Code:
Tasonir the Spear-Bearer (Human Ice Elementalist) Turns: 12963, Time: 00:25:24
Health: 65/65 AC: 14 Str: 8 XL: 10 Next: 13%
Magic: 17/17 EV: 13 Int: 22 God:
Gold: 496 SH: 0 Dex: 17 Spells: 15/19 levels left
rFire . . . SeeInvis . p - +0 trident
rCold . . . Faith . (no shield)
rNeg . . . Spirit . l - +0 ring mail
rPois . Reflect . (helmet restricted)
rElec . Harm . w - +2 cloak {rCorr}
rCorr + Rampage . (no gloves)
Will ..... Clarity + M - +0 pair of boots
Stlth +......... (no amulet)
HPRegen 0.20/turn c - +6 ring of intelligence
MPRegen 0.15/turn E - +4 ring of protection
@: no status effects
A: horns 1, clarity, wild magic 1, MP-powered wands
a: no special abilities
Skills:
- Level 1.0 Fighting
+ Level 9.3 Polearms
+ Level 3.3 Armour
- Level 6.0 Dodging
- Level 2.1 Stealth
- Level 5.0 Spellcasting
- Level 6.0 Ice Magic
I went for the usual hybrid start with an ice elementalist background, using ramparts/armor to boost my defense and damage in melee (with a polearm in this case). 2 floors later, I find a +6 dex ring and the entrance to lair. With 27 dex (at 2* chei piety and the +6 ring) I'm at 22 ev, wearing a ring mail.
Clearing the lair was very easy, but I want to stress that I don't think it's the EV doing this. I switch to a troll leather armor, which was recently raised from .4 to 1 regen, and I'm using ramparts (a very powerful new spell) which are both making the lair much easier than it has been. How much to attribute to the EV changes is very, very hard to tell. Still, I did enjoy having 20+ ev all lair long. By the end of lair, I'm looking at these stats:
- Code:
Dungeon Crawl Stone Soup version 0.27-a0-370-g5931744 (webtiles) character file.
Tasonir the Spear-Bearer (Human Ice Elementalist) Turns: 21330, Time: 00:57:40
Health: 111/111 AC: 20 Str: 23 XL: 15 Next: 19%
Magic: 23/26 EV: 34 Int: 31 God: Cheibriados [******]
Gold: 1357 SH: 0 Dex: 41 Spells: 22/29 levels left
rFire + . . SeeInvis . a - +3 trident (vorpal)
rCold + . . Faith . (no shield)
rNeg . . . Spirit . B - +0 troll leather armour
rPois . Reflect . (helmet restricted)
rElec . Harm . l - scarf {rC+ rF+}
rCorr . Rampage . O - +0 pair of gloves
Will +.... Clarity + N - +0 pair of boots {Fly}
Stlth +++....... P - amulet of magic regeneration
HPRegen 1.28/turn K - +6 ring of dexterity
MPRegen 0.45/turn E - +4 ring of protection
@: icy armour, flying, very slow
A: horns 1, clarity, wild magic 1, MP-powered wands
a: Stop Flying, Renounce Religion, Bend Time, Temporal Distortion, Slouch, Step
From Time
You are on level 6 of the Lair of Beasts.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You have visited 3 branches of the dungeon, and seen 17 of its levels.
You have also visited: Sewer.
You have collected 1357 gold pieces.
Inventory:
Hand Weapons
a - a +3 vorpal trident (weapon)
b - a +0 vampiric bardiche
Missiles
o - 8 javelins
z - 10 curare-tipped darts
Armour
d - a kite shield
i - a +0 helmet
l - a scarf of resistance (worn)
w - a +2 cloak of preservation
B - a +0 troll leather armour (worn)
D - +0 swamp dragon scales
M - a +2 scale mail of fire resistance
N - a +0 pair of boots of flying (worn)
O - a +0 pair of gloves (worn)
T - a +0 ring mail of fire resistance
Jewellery
c - a +6 ring of intelligence
E - a +4 ring of protection (right hand)
F - the ring of Jeggugeo {rPois rC+ rN+ MP-9 Int+2}
(You acquired it on level 5 of the Lair of Beasts)
[ring of protection from cold]
It affects your intelligence (+2).
It protects you from cold.
It protects you from poison.
It protects you from negative energy.
It affects your magic capacity (-9).
K - a +6 ring of dexterity (left hand)
L - a ring of dexterity
P - an amulet of magic regeneration (around neck)
Z - a ring of positive energy
Wands
H - a wand of digging (10)
I - a wand of iceblast (9)
S - a wand of acid (4)
X - a wand of mindburst (16)
Scrolls
g - 4 scrolls of fog
h - 6 scrolls of amnesia
m - 7 scrolls of teleportation
n - 3 scrolls of enchant weapon
p - a scroll labelled QUAGELU UFUAL
v - 3 scrolls of magic mapping
x - a scroll labelled MYNKAE ZENWARR
y - 2 scrolls of blinking
A - 3 scrolls of identify
J - 3 scrolls of fear
U - 2 scrolls labelled UVUAPUSK PEIX
W - a scroll labelled NYEXEJ YR CULE
Potions
e - 9 potions of curing
f - 4 potions of heal wounds
j - 3 potions of might
k - 2 potions of magic
q - a fuming sapphire potion
r - a potion of mutation
s - 5 potions of flight
t - 5 orange potions
u - a purple potion
C - 2 dark potions
G - a glowing yellow potion
Q - a sapphire potion
R - a brown potion
Y - a glowing ruby potion
Skills:
+ Level 8.3 Fighting
- Level 14.0 Polearms
+ Level 7.7 Armour
+ Level 11.7 Dodging
- Level 2.1 Stealth
+ Level 7.8 Spellcasting
+ Level 8.9 Ice Magic
- Level 9.0 Invocations
You have 22 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level
a - Freeze Ice 100% 1% 1
b - Frozen Ramparts Ice 100% 1% 3
c - Ozocubu's Armour Ice 73% 1% 3
Note the 20 AC here counts Ozo's armor, but I always fought with armor on, so it feels more fair to include it. The rings are also +6 dex and +4 ac...I found them, I'm certainly going to use them. You may want to subtract them if you want to consider the unlucky case. Note I am wearing a scarf instead of my +2 cloak, so I'm covering resistances I'd normally want on the rings that way.
I'll finish the character in a bit, but I think after this point it's fairly clear that I'll keep stacking EV with my decent-but-not-great AC and have a fairly easy game. I haven't switched to it yet, but the vamp bardiche is also going to be fairly OP once I have the skill for it.