Post Tuesday, 2nd February 2021, 03:22

stair exclusions

Can we can an option to prevent fast travel from walking over exclusions on stairs? Something like travel_over_excluded_stairs? The fact that it currently does has been absolutely catastrophic for me.

For context, I'm using travel_one_unsafe_move = true, and excluding monsters in the ch_start_running hook (then clearing them again in the ready hook). This allows creating a macro that runs from fights, while avoiding bumping into monsters.

EXCEPT IT DOES NOT WORK IF A MONSTER HAPPENS TO BE STANDING ON STAIRS. IN THAT CASE YOU SLAM RIGHT INTO THE MONSTER ON THE STAIRS >_<

Either that, or add an option to prevent fast travel from bumping into monsters, since that's my real goal.

Note that I'm not the only person doing this, as I've found another rc file that has developed this strategy independently:

https://github.com/paulcdejean/cb/blob/ ... b_trmo.txt

Though it doesn't look like he ever noticed that the strategy doesn't work when monsters are on stairs.