Dungeon Master
Posts: 250
Joined: Thursday, 27th November 2014, 19:12
0.25 Tournament Rules Feedback
- Use a sum instead of an average This is a clarity thing, it doesn't change the order.
- Cap ghosts for Unique Harvesting: I was worried that things would get silly if this didn't happen, but there were higher priorities in getting the tournament scripts running and didn't implement this change before the tournament started. Next time around ghost kills will be capped for scoring in this category (at 8 probably, unless we introduce more uniques)
- Proportional scoring in hard capped categories: Piety, Exploration, and Unique Harvesting have hard maxima. Having the value of an exploration score of 99 go down progressively as more players got to 100 was bad playfeel. Instead these categories will award points up to the 10,000 proportionally.
- Dense ranking in soft-capped categories: Similar to the bad playfeel of the 99 exploration score vs. 100, it felt bad to have the value of a low XL win go down because more people did slightly better than you, as opposed to the height of the leaderboard going up. For example, under the current system if players A and B got an XL 22 win and player C got an XL 23 win, C gets ranked 3rd; the proposed change would instead rank C 2nd.
I have some other concerns that I haven't yet distilled into specific action thoughts, but I'll hold off on voicing them so that the discussion can be more free flowing.
- For this message the author ebering has received thanks: 3
- andrew, Fingolfin, petercordia