Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Lair Larrikin
Posts: 19
Joined: Wednesday, 22nd December 2010, 18:04
Lair Larrikin
Posts: 19
Joined: Wednesday, 22nd December 2010, 18:04
Halls Hopper
Posts: 76
Joined: Thursday, 13th January 2011, 11:38
Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
Halls Hopper
Posts: 76
Joined: Thursday, 13th January 2011, 11:38
Un67 wrote:I say go with short blades but find a different one, draining will lead you to a horrible death like mine over here - viewtopic.php?f=12&t=287
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Halls Hopper
Posts: 76
Joined: Thursday, 13th January 2011, 11:38
danr wrote:I might actually go with the mace. Eventually you can get a demon whip.
The mace has amazing resistances that will be useful all game.
Or, download the spreadsheet above and calculate your actual average damage with each weapon.
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Mines Malingerer
Posts: 32
Joined: Wednesday, 5th January 2011, 18:52
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Lugh wrote:Is there ever any point where a character specializing in unarmed should switch to weapons? Transmuters have this covered by Blade Hands, but how about other builds, such as troll berserkers?
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Lugh wrote:Is there ever any point where a character specializing in unarmed should switch to weapons?
Mines Malingerer
Posts: 36
Joined: Tuesday, 25th January 2011, 00:23
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Mines Malingerer
Posts: 36
Joined: Tuesday, 25th January 2011, 00:23
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
the spiked flail of the Fulmar {pain, Str+2, Int+2, Stlth+}
Mines Malingerer
Posts: 32
Joined: Wednesday, 5th January 2011, 18:52
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Lugh wrote:If I throw a branded weapon, does the brand affect the target as it would if I wielded then hit that monster?
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 53 guests