Vaults Vanquisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Tartarus Sorceror
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arandomperson12 wrote:In extended, you are constantly harassed by waves and waves of enemies, hell effects, torment, hellfire, etc
Tartarus Sorceror
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Lair Larrikin
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Dungeon Master
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Tartarus Sorceror
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<causative> !lg tenpercenters urune=15 s=god
<Sequell> 2296 games for tenpercenters (urune=15): 473x The Shining One, 265x Makhleb, 172x Vehumet, 157x Ashenzari, 127x Zin, 119x Sif Muna, 118x Okawaru, 106x Cheibriados, 103x Kikubaaqudgha, 67x Gozag, 61x Trog, 61x Lugonu, 60x Dithmenos, 59x Uskayaw, 58x Xom, 57x, 44x Ru, 35x Nemelex Xobeh, 30x Jiyva, 26x Hepliaklqana, 26x Elyvilon, 21x Qazlal, 14x Fedhas, 11x Wu Jian, 9x Beogh, 8x Pakellas, 8x
<Sequell> Yredelemnul, Wudzu
Spider Stomper
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Tartarus Sorceror
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Lair Larrikin
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Cocytus Succeeder
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Snake Sneak
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Plantissue wrote:I am wondering why Ash would be as valuable as some of the other gods for extended.
Blades Runner
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duvessa wrote:You're really not. Pan's monster generation rate is faster than what you're used to in Dungeon (rip), but it's still not that fast and most of the stuff that gets generated is harmless trash like ynoxinuls. You can rest in Pan fine even without regeneration/sublimation, and you can obviously rest in Tomb fine as well.arandomperson12 wrote:In extended, you are constantly harassed by waves and waves of enemies, hell effects, torment, hellfire, etc
In Hells you don't generally want to rest, but if you lose too much hp on the way to the 7th level you can always just go back to the vestibule and retry (and it will get easier every time since you are clearing out more monsters every time). Monsters created by hell effects can't act right away, so you get some free actions against them which is sufficient to kill fiends/etc. before they do anything really bad.
I see players getting too scared of torment a lot. The thing about torment is that it literally cannot kill you. It's only a big problem when combined with smite or hellfire. So the only place where torment is really scary is Tomb since it's full of monsters that combine it with smiting. (Brimstone Fiends don't appear in huge packs, and if for some reason you have to fight a fiend and a hellion at the same time, you can just kill the hellion immediately).
But Tomb is basically just a big fixed vault, so it's a puzzle with solutions: lure things back on Tomb:1, teleport on Tomb:2, and most importantly, avoid making noise when you can - don't use melee attacks or loud spells in Tomb (especially Tomb:3) unless you have to.
Sublimation of Blood should be enough MP recovery for just about anyone. If you want to throw MP at all the random skeletons in Hells then yeah that won't work, but you should have plenty for killing the monsters you really need to.
Zin does block necromancy, and blocking necromancy is pretty bad (that's the reason I think TSO is extremely overrated). The thing is, Sanctuary is so completely insane that makes Zin the best god in the game at full piety anyway. It's effective invulnerability that lasts for a long time and can be renewed several times if needed with only a very small 1-turn gap (even DDoor requires you to spend a few turns vulnerable before you can renew it, and DDoor doesn't let you recover a bunch of HP in preparation for that gap), and it doesn't even carry a permanent cost like Borgnjor's.
Tomb Titivator
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Ziggurat Zagger
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Spider Stomper
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arandomperson12 wrote:I have never won a 15 runer with a god besides TSO/Vehumet,
arandomperson12 wrote:but Makhleb also seems fine. How do you deal with the lack of healing for melee characters/lack of MP for blasters? In extended, you are constantly harassed by waves and waves of enemies, hell effects, torment, hellfire, etc, and have a difficult time resting to full, even with regeneration. If you have ashenzari/ru/kiku/gozag, how do you manage to recover after fights? People often say Zin is good, but Zin offers no healing and prevents use of the regeneration spell. With TSO/Makh, extended is pretty safe for a melee character, and blasters blast everything before taking much damage so Vehumet is good, so I have never actually lost a game in extended, but how do you survive with other gods?
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Blades Runner
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