Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Snake Sneak
Posts: 124
Joined: Monday, 14th March 2011, 11:14
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
tealizard wrote:The deeper problem is the roguelike item idiom itself. Identification is just one of many layers that obfuscate the deeper truth that items as understood in roguelike games are inherently tedious and the more you have the worse it gets.
Snake Sneak
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Joined: Monday, 14th March 2011, 11:14
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Siegurt wrote:tealizard wrote:The deeper problem is the roguelike item idiom itself. Identification is just one of many layers that obfuscate the deeper truth that items as understood in roguelike games are inherently tedious and the more you have the worse it gets.
Have you considered the possibility that you don't actually like roguelikes at all, but instead prefer some other genre of game which is roguelike-adjacent? (or maybe you did once, but are now sick of them)
Blades Runner
Posts: 593
Joined: Tuesday, 11th December 2018, 19:14
tealizard wrote:I wouldn't call that a mechanic, so I find this line of argument unconvincing.
Vaults Vanquisher
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Joined: Thursday, 1st November 2018, 02:33
Mines Malingerer
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Joined: Friday, 11th November 2016, 02:35
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
tealizard wrote:Relatedly, hellcrawl has no identification at all. All items are always identified. I rather like it because if a mechanic is not good enough to last a whole game, it shouldn't be in the game at all.
tealizard wrote:The deeper problem is the roguelike item idiom itself. Identification is just one of many layers that obfuscate the deeper truth that items as understood in roguelike games are inherently tedious and the more you have the worse it gets.
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