I added a pull request this:
https://github.com/crawl/crawl/pull/1279This is the executable file:
https://drive.google.com/open?id=1jBIr3rd_3h4o6o9qFYPPID12uxx9fwJc(The base version is 0.25 and is patched up to Feb. 9)
OverviewElyvilon is a god with a theme of healing and protection. This theme is currently well managed but unfortunately too loyal to the theme image, the Elyvilon play style is dull and boring. So I'm not going to deviate from the frame of the theme, but I have try to change Elyvilon in the most dynamic way possible.
Main Changes:1. Lesser Healing, Greater Healing, Purification, Divine Vigour, Divine Protection has been remove.
2. The new power purifies you and makes holy clouds under your feet. You heal slowly here.
3. If you succeed in pacify the enemy, recover hp / mp. Also, you can now swap places with pacified enemies and are not attacked by them.
4. Elyvilon sometimes disarm your enemies(passive effect).
5. You can transform yourself into a holy creature that is protected from the Elyvilon. Its has strong unarmed attacks and high defenses.
All Changes(It's a bit long)Penance:
Killing living monsters while Divine Protection is active. It's been remove.
Given Abilities
Piety level -:
* Protection from harm - Elyvilon may negate an attack that would otherwise kill you. This activates 10+(Piety/10)%
* Heal in the holy cloud - You heal 2+0~1 every turn in Holy Clouds.
* Disarm enemy weapons - Elyvilon attempts to disarm each weapon and ammo if it finds an enemy with more than human intelligence in sight. If successful, move them under your feet. Disarm Probability: (25 + Piety/8)%
Piety level *:
* Mist of Purification - This power is purification you and creates a holy cloud under your feet. This can be used while confused. The duration is 2d((Invocation/3)+10) + (Invocation/3) +8. (Costs 2 MP, 250-500 Food, and 2-3 Piety)
Piety level **: No new abilities.
Piety level ***:
* Heal Other - The target monster gains 2d((Invocation/6)+3)+(Invocation/6)+8 HP. (Costs 250-500 Food, and 2-3 Piety)
Using this ability on a hostile monster may pacify it, earning you half the XP you'd gain for killing it. Every time you attempt this, the game compares your healing factor against the creature's max HP.
If you beat this test, the creature is pacified and roam the map(you can swap places with pacified enemies and are not attacked by them). Also, you recover hp/mp. Note that not all monsters can be pacified.
Piety level ****: No new abilities.
Piety level *****:
* Metamorphosis - Transform into a holy creature protected by Elyvilon for a duration. If you are mortally wounded at this duration, the Healer may undo the killing blow. But in that case, any intervention costs piety(10 + 0~20). The duration and armour increases with Invocations skill. (Costs 600-1200 Food, and 6-9 Piety)
Graphical tiles are temporarily borrowed from pearl dragon.Pros
* Enhanced Unarmed Combat
- Holy wrath branded unarmed attacks
- Base UC bite damage = 22 + UC
- 3 ranks of the Claws mutation (increased base damage)
- Two auxiliary attacks: Tail slap and Bite 3
- Accuracy bonus: +1d10
* rN+++, rRot, MR+, SInv
* +30% HP
* AC bonus (6 + (Invocation)/2.7, max 16)
* Increased GDR: A Holy creature's GDR is calculated as though the base AC of the body armour they are wearing is 6 greater.(remove)
Cons
* gloves, and boots meld into your character, becoming inactive.
Piety level ******: No new abilities.
Feedback wanted:I deliberately curbed the cost of mana so that non-Warrior jobs could serve Elyvilon. Because, I wonder if various combinations are possible. Perhaps it is too strong. But balance can be controlled. What I'm paying attention to is whether it's fun to play this. Is this god interesting enough to serve until you wins the game?