I'll explain it so that there's no room for misunderstanding.
The 'decrease in convenience' I mean a lot of keystrokes in one use, and a lot of environmental factors to consider. In other words, it is meant to cause a lot of fatigue. I'll give you an example.
Flame tongue(good convenience)
1. Move to a location where you can attack.
2. Press the z key and select the this spell.
3. Aim at the enemy and press on the Enter.
Foxfire(bad convenience)
1. Move to a location where you can attack.
2. Make sure there is enough room to summon the foxfire.
3. Press the z key and select the this spell.
4. Press . to wait or move to avoid disturbing the foxfire.
5. You should be aware that replacing your seat with a foxfire can cause damage.
6. It is also less predictable because it cannot designate an enemy. It is possible that it simply disappears without hitting the enemy.
In other words, there are many things to think about. I must say in advance, I think this spell is interesting and fun. I just think it's a little annoying to use.
Starburst(good convenience)
1. Move to a location where you can attack.
2. Press the z key and select the this spell.
Conjure Flame(existing - good convenience)
1. Press the z key and select the this spell.
2. Determine where to create and press on the Enter.
Conjure Flame(rework - bad convenience)
1. Make sure there is more than two empty space from the enemy.
2. Also, Check the enemy's move speed.
3. For two turns you are defenseless. Make sure there is a risk of the long-range attack.
4. Press the z key and select the this spell. Then move the position one space after that.
Hailstorm(a rather bad convenience)
It's not painfully uncomfortable. But it relies on different magic by birth, which is quite annoying. I'm afraid I feel like I'm interfering with you. But I will carefully tell you my personal opinion. As I see it, there are two directions.
1. maintain the current constraints. Instead, it gives different effects to the 3x3 range. I think Freezing clouds or Metabolic Englaciation looks fine. In this case, it will be a unique spell with two effects(damage or debuff) coexisting.
2. remove restrictions. Normal 5x5 attack spell. far more powerful damage. However, the user is frozen. It goes well with the spell, Ozocubu's Armour, which should not be moved.
These are not bad things, but I think it should not be tired to use them, even if the magic is a little strong. As far as I know, the development team has moved towards eliminating the hassle of games. I know your throwable rework have the same intent. But some of the new spell, I think, makes me feel like I'm back with 0.12.
I think Starburst is the most complete of the things made to date. This is not tiring, simple to use, and tactical. I like this
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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