Magipi wrote:I have seen some brutal challenge species suggested here, but this is just insane. Even lasting for 100 turns seems like a tough feat.
9 out of 10 games with a spellcaster background would go like this: you see a rat or bat or hobgoblin, you try to kill it with spells, you miscast the first or second or third one (remember, wild magic means your spells are harder to cast), berserk, beat that first monster with unarmed - but then you are slowed, low on mana, and the whole floor is coming at you. Ugh.
I think I would try to win it as a berserker. It looks bad (those weapon aptitudes are ugly), but not as horrible as a book start.
Book start could pick up a weapon and just cast spells close to enemies, including memorizing something hard to cast to intentionally berserk. In fact it is probably optimal to pick a book start for guaranteed access to berserk and then not train magic for most of the game lol.
Having neutral aptitude in fighting, positive aptitude in SB and staves, and reasonable launcher aptitudes means you could easily play them as a pseudo berserker. The spell aptitudes are so good that you could eventually get very strong magic going too though.
I think this species would actually perform pretty well, absent gear restrictions which aren't mentioned in OP.