Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
minmay wrote:A melee fighter using ranged combat isn't really a melee fighter anymore...
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Swamp Slogger
Posts: 131
Joined: Monday, 29th August 2011, 22:55
KoboldLord wrote:minmay wrote:A melee fighter using ranged combat isn't really a melee fighter anymore...
If a 0%-ranged build is viable, then we have a degenerate situation that needs to be fixed. Very few people try to play a Magic Dart specialist who tries to complete the entire game with one single tool, refusing to diversify even the slightest bit. If such a person does crop up, I see no reason to accommodate them.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Swamp Slogger
Posts: 131
Joined: Monday, 29th August 2011, 22:55
bobross419 wrote:0% ranged build viable = degenerate situation
100% ranged build viable = ?
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
bobross419 wrote:0% ranged build viable = degenerate situation
100% ranged build viable = ?
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Mines Malingerer
Posts: 42
Joined: Friday, 7th January 2011, 01:41
dpeg wrote:Also it is not as if meleeists have only ranged combat as a tool. Apart from divine help (which offers a number of options), there is Evocations and spells. Hopefully the combat moves will broaden the range even more.
Lair Larrikin
Posts: 18
Joined: Friday, 26th August 2011, 22:35
Swamp Slogger
Posts: 131
Joined: Monday, 29th August 2011, 22:55
Halls Hopper
Posts: 62
Joined: Monday, 20th December 2010, 14:59
0% ranged build viable = degenerate situation
100% ranged build viable = ?
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
Posts: 62
Joined: Monday, 20th December 2010, 14:59
bobross419 wrote:Just because you are throwing a firebolt or shooting an arrow 1 square doesn't make it less of a ranged attack.
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
snow wrote:It's entirely possible to win with only melee... febe is an example of this. Ranged on the other hand... I keep running out of ammo. The mulch rate on ammo should be much lower than it is now....
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