Amulet of Infinite Regret


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Mines Malingerer

Posts: 47

Joined: Sunday, 2nd April 2017, 11:16

Post Wednesday, 10th July 2019, 14:04

Amulet of Infinite Regret

** Once equipped, this ancient artifact can NEVER (no way, no how) be removed.
** Like most amulets, it requires the wearer to be fully healthy in order to attune to the wearer's body;ie you don't get to put it on halfway through a tough battle and expect it to work.
** Once, and one time only, it may be evoked to send the wearer back in time 3-5 (randomly determined) turns.

Abyss Ambulator

Posts: 1175

Joined: Friday, 16th January 2015, 20:20

Post Wednesday, 10th July 2019, 16:10

Re: Amulet of Infinite Regret

Is it destroyed after being evoked?

Blades Runner

Posts: 531

Joined: Thursday, 25th October 2012, 03:19

Post Friday, 12th July 2019, 00:06

Re: Amulet of Infinite Regret

it used to be the Amulet of rMut

Slime Squisher

Posts: 368

Joined: Thursday, 12th June 2014, 06:56

Post Friday, 12th July 2019, 01:07

Re: Amulet of Infinite Regret

Things that get even less traction than the usual Tavern idea:

- Items that are very powerful, but whose power is heavily dependent on the player remembering to use them properly.

- Things that require a substantial amount of coding

- NetHack ideas

Given that this is basically an amulet of life saving that you have to remember to use, I don't see it gaining much traction. Not to mention that I'm pretty sure that storing 3-5 turns of state information for *everything in the dungeon* would require a substantial amount of coding. There are zillions of little things you'd have to track constantly - not just player/monster health, but also things like status effects, the tides in Shoals, cloud generators, monster knowledge, etc. No one thing is difficult to track, but mark my words, if by some miracle this got implemented there would be commits for years fixing some corner case for a thing that's not getting reverted properly by the amulet.

For this message the author ion_frigate has received thanks: 4
duvessa, nago, Nekoatl, Pekkekke
User avatar

Zot Zealot

Posts: 919

Joined: Monday, 29th September 2014, 09:04

Post Friday, 12th July 2019, 01:58

Re: Amulet of Infinite Regret

You could implement this as an amulet that gives the wielder an extra life in the same way Felid lives work. You would need to modify the code to check if the player is eligible for a Felid respawn to also consider if they are wearing this amulet. Then you modify the respawn function to delete this amulet if it's equipped, once the player is resurrected.

But yes, I don't like this idea.

Snake Sneak

Posts: 126

Joined: Saturday, 10th January 2015, 22:27

Post Friday, 12th July 2019, 17:38

Re: Amulet of Infinite Regret

I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.
User avatar

Vestibule Violator

Posts: 1613

Joined: Saturday, 18th June 2016, 13:57

Post Saturday, 13th July 2019, 20:33

Re: Amulet of Infinite Regret

Aean wrote:I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.


A remake of Borgnjor's Amulet? (aka Amulet of Vitality).
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

Snake Sneak

Posts: 126

Joined: Saturday, 10th January 2015, 22:27

Post Sunday, 14th July 2019, 17:28

Re: Amulet of Infinite Regret

Maybe even an item that prevents any damage, but reduces MaxHP by X% of the damage prevented.

Ooh. Or could even work inversely proportional to current health, so if it prevents damage when you're low on HP, it takes a big chunk out of your MaxHP, but only a small chunk if you're at full HP.
User avatar

Slime Squisher

Posts: 351

Joined: Sunday, 27th January 2019, 13:50

Post Sunday, 14th July 2019, 19:49

Re: Amulet of Infinite Regret

Aean wrote:I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.


Maybe enforce the drawback after the life is spent? It holds one charge that gives a felid-style death prevention, takes off a level, and then permanently nerfs the character with a max HP% reduction. Because of the infinite regret part, the amulet slot is locked as stated in the first post.
There is always something new to learn.

Snake Sneak

Posts: 126

Joined: Saturday, 10th January 2015, 22:27

Post Monday, 15th July 2019, 14:21

Re: Amulet of Infinite Regret

Hm. Good thought. Maybe a penalty to current health on equip, too, though, to discourage "Identify it, keep it in inventory without equipping it, and swap to it at the last minute." That way you actually have to put it on (thereby locking the amulet slot) before going into battle, you can't just wear guardian spirit until things look dire, and then swap it in.
User avatar

Zot Zealot

Posts: 919

Joined: Monday, 29th September 2014, 09:04

Post Monday, 15th July 2019, 21:57

Re: Amulet of Infinite Regret

All of those mechanics sound really unfun. Especially locking put the amulet slot even afterwards for the rest of the game.

For this message the author chequers has received thanks:
Pekkekke

Dungeon Dilettante

Posts: 1

Joined: Friday, 19th July 2019, 05:59

Post Friday, 19th July 2019, 06:06

Re: Amulet of Infinite Regret

If they are wearing this amulet. Then you modify the respawn function to delete this amulet if it's equipped, once the player is resurrected.

Temple Termagant

Posts: 9

Joined: Wednesday, 6th January 2016, 05:10

Post Friday, 19th July 2019, 15:23

Re: Amulet of Infinite Regret

The "Infinite Regret" would be the devs regretting the amount of time they'd spend to implement this.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 7 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.