Dungeon Dilettante
Posts: 2
Joined: Wednesday, 12th October 2011, 12:02
Feedback on getting items
I play the latest build of .10 from the git repository with tiles, if that's relevant.
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Dungeon Dilettante
Posts: 2
Joined: Wednesday, 12th October 2011, 12:02
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Dungeon Dilettante
Posts: 2
Joined: Wednesday, 12th October 2011, 12:02
bobross419 wrote:It should give a message if you weren't able to pick up everything. I've seen it a few times myself. And 'g','g' also brings up the menu that mumra is referring to and does make going through a big pile much easier.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
evilmike wrote:I suggest setting pickup mode = multi in your options file. This really should be the default!
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