Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Level 6 spell: Bolt of Everything
Disclaimer: Half serious proposal; I think it's an interesting concept, but there's several good reasons why it's probably unworkable.
FR: A new level 6 spell, bolt of everything. Pure conjurations type.
Fires a bolt which deals damage based on what elemental schools you have trained. It uses ALL elemental schools trained on each cast; the spell deals multiple damage types at once.
Checks a total of 7 spell schools:
Fire, ice, air, necromancy, and poison are all elemental damage that is resisted by the matching resist.
Earth deals physical damage reduced by AC.
Conjurations adds irresistible elemental damage (same as most pure conjurations work now).
Weirdness: technically your spell power wouldn't matter for damage (it could still determine accuracy) and crawl is moving away from spells that work based on skill level directly. A possible tweak would be to base the % of the damage on your relative skill levels but still use spell power for the actual damage. This is probably more mainstream "crawl".
Balance: It is intended that the damage from this would be relatively low if you have only trained conjurations to get it online, but that if you trained conjurations + another school it would be roughly equal (perhaps a bit weaker) than the comparable bolt of fire/cold etc. The "payoff" is if you trained 3 or more schools or heavily overtrain 2, that eventually the damage would be far higher than comparable bolt spells. Plus, if you spread out the damage types, it's going to be irresistible. Of course, that's also possible with just plain conjurations magic (both from this spell, and existing spells).
Bonus perk: After adding this spell, we can remove all the other bolt spells.
FR: A new level 6 spell, bolt of everything. Pure conjurations type.
Fires a bolt which deals damage based on what elemental schools you have trained. It uses ALL elemental schools trained on each cast; the spell deals multiple damage types at once.
Checks a total of 7 spell schools:
Fire, ice, air, necromancy, and poison are all elemental damage that is resisted by the matching resist.
Earth deals physical damage reduced by AC.
Conjurations adds irresistible elemental damage (same as most pure conjurations work now).
Weirdness: technically your spell power wouldn't matter for damage (it could still determine accuracy) and crawl is moving away from spells that work based on skill level directly. A possible tweak would be to base the % of the damage on your relative skill levels but still use spell power for the actual damage. This is probably more mainstream "crawl".
Balance: It is intended that the damage from this would be relatively low if you have only trained conjurations to get it online, but that if you trained conjurations + another school it would be roughly equal (perhaps a bit weaker) than the comparable bolt of fire/cold etc. The "payoff" is if you trained 3 or more schools or heavily overtrain 2, that eventually the damage would be far higher than comparable bolt spells. Plus, if you spread out the damage types, it's going to be irresistible. Of course, that's also possible with just plain conjurations magic (both from this spell, and existing spells).
Bonus perk: After adding this spell, we can remove all the other bolt spells.
http://crawl.akrasiac.org/scoring/players/tasonir.html
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!