acoolguy wrote:I've personally found a few early levels of stealth (esp. with the apt.) useful just to walk away from dangerous enemies. Bit surprised you find FeBe easy, based on the experience of various DCSS streamers it seems like it is anything but easy.
Fe have claws, reduced movedelay, a little size modifier to EV, and passive life saving. As Be, you also have Trog. These things are powerful individually; together they are absurd.
Fe also have low max HP, however, and their primary defense is based around sometimes taking max damage. Coupled with Crawl's already-high monster damage variance, this means that you
really have to judge encounters appropriately. This can mean preemptively walking away, or it can mean using items/magic/god abilities to make the encounter safe before engaging.
Players who are poor at judging encounters will find Fe harder to play. Players who are fine at judging encounters but are also impatient and prefer to spam buttons will find Fe annoying to play.
Fe have the toolkit to be powerful, but your gameplay sense needs to be better than "Oops, tab took me down to 50% again", and you have to be willing to play a slower game because unfavourable dicerolls will happen and your max HP buffer against poor judgment isn't going to be large.