HawkI wrote:Siegurt wrote: You're fighting in the open and nearly surrounded by bad stuff, (Including one of the most dangerous critters in the game)
XD XD XD The Lich King is just some guy; He's not a level boss; He's just some regular dude. If he's so scary, how comes he's not a level boss XD XD XD
Ok, so yes, I could have been a lot more careful around 'regular person' but to tell you the truth I was just so aghast about losing to electricity again that I just kind of gave up.
I am going to take this opportunity to defend my walk through
- Using a terrible base weapon type. ----------------- Only my long sword was holy
- Overtrained shields ------------------ It would have sped up my sword swinging if I got to 25
- Undertrained Fighting ------------------ Shield priority; Auto, not me
- No Dodging training at all ------------------- I am in super heavy armor so this would be futile
- Crypt:3 before Depths ----------------------- I pressed } and abyss comes after Vault rune
- Equipment looks very basic. Probably missed many good items on the floor. --------------- To be fair you didn't know I hadn't fully explored Elven hall. They also had plenty bringing the thunder.
I hope I don't come across as stubborn or argumentative. I just wish electric resistance in ring form was easier to come by.
There are very few "bosses" in DCSS, they're actually relegated to a few places in extended, or maybe you might consider "uniques" also bosses, regardless, somethings "boss-ness" is not a good indicator of how dangerous it is. Now you know for the future, than ancient liches are one of the nastiest "non boss" things around (there are a few more dangerous, but not many.)
As another example Orbs of Fire are technically not "bosses" (they are not unique and don't have a level specifically for them or anything) but they are hella nasty.
Large shields are a giant XP sink, and usually not worth the additional investment above regular shields, I don't think they're as bad as the average person in this forum says they are, but there are a heck of a lot of other things that are more worthwhile at keeping you alive to invest in first.
Dodging isn't *useless* in heavy armour, it just takes more points to get past that hump, and to start getting returns, since the first few points in any skill are fairly cheap, at *some* point, dodging becomes more effective (It might take you to level 10 to get 1 point of EV, but going from 1->10 is cheaper than going from 22->23 armour skill, and it probably takes more than a single point of armour skill to get 1 more point of AC) Not to say you were there yet, but don't dismiss Dodging entirely because you are in heavy armour.
FWIW I don't think Entering Crypt before depths is particularly a bad call, I think they are about even in difficulty, but the } menu isn't really a strict ordering of difficulty, it's just a "this is the order these runes were put into the list" list, it does happen to be very roughly difficulty-ish in order, but even so, things like Orc, Lair, Elf, and Crypt aren't on the list, and the rune list doesn't even apply to them.
You may be overestimating holy a bit, it adds 75% more damage do demons and undead, and for comparison flaming adds 25% more damage to non fire resistant things (which is most undead) long swords are pretty low level in terms of base damage.
For the purposes of evaluating weapons, you should look at base damage, which gets a bonus from your skills, enchantment and slaying, which do not, and finally brand, which for some brands is a percentage bonus to the damage done (which is a pretty poor bonus if the base damage is bad) and some brands provide a bonus to damage directly, regardless of how much damage the weapon did (electricity is like that) in the case of the weapons you had in your inventory, the flaming long sword probably would do as much or more damage than the holy one, and a +0 scimitar is better than a long sword by a larger amount than the base damage would indicate (a rule of thumb, which is not wholly accurate is to multiply the base damage by 1.5 if your skills are in the teens and by 2 if your skills are in the 20s) If you look at (10*1.5+1)*1.75 = 28 (holy) and (10*1.5+9)*1.25 = 30 (fire) you can see even a rough approximation leads to the +9 flaming longsword being better than the +1 holy one even against undead, and scimitar (13*1.5+0) = 19.5 is worse but not too far off from the others (Scimitars are the best common one-handed longsword, it's a little unusual for a scimitar to be the best one-handed longblade so far, but not terribly so)
Also 9 times out of 10 you're better off using your enchant weapon/armour scrolls than you are holding on to them in the hope you'll find something better. Also TSO will bless your weapon with holy damage (and give it a +1 bonus), so you could've made that scimitar a +6 holy scimitar, which would've been a vast improvement over the +1 holy long sword. (13*1.5+6)*1.75 = 45