Mines Malingerer
Posts: 38
Joined: Wednesday, 24th April 2019, 13:53
Leo Littlebook's thread
I have been urged to join the coming CSDC. Very unlikely, barring severe illness.
My goal in playing DCSS is to crack the meta, then demo that during the launch of my PIM.
I chose DCSS because I needed a virtual life to fully expose, so I could demonstrate how to use a PIM for oneself. DCSS is totally like real life.
In the demo, I'll be showing how to use a PIM to be a better player. And also how to put together and publish my thoughts on the game.
I played through the early game a bunch of times to figure out best combos. Now I'm taking my first trip through the full game with a HOFi Beogh -> good gods named "Hiewishru".
I'm not using my PIM to improve my play right now. Just playing during downtime, and taking notes on all the errors I make.
I didn't realize when I started what a high win-rate is achievable for elite DCSS players. Although the game is notoriously difficult and forbidding for beginniners, in that sense the game is easy.
I want to demo something intricate, demanding and cerebral, so I'll probably play much more slowly than is optimal for collecting achievements of the kind that elites currently use to distinguish themselves.
However, I'm comfortable with a slower approach anyway. Humans are naturally bad at probability estimation and decisionmaking thereon. DCSS is a good way to train that, but not if you treat your virtual life cavalierly for the sake of grinding wins.
In short, I like to play immersively and treat the avatar as a real person.
A character whose approach I admire is Prudence in
Deadly Assessments
by Drew Hayes
There is a time to take a risk, in real and virtual life, and I would like my virtual lives to train me for the real thing - neither cowardly nor reckless, but courageous.
DCSS is not exactly what I expected, but I think there will be plenty of material to make an interesting demo.
I'm working out some international shipping kinks and will start recording once I have my bulk backup system in place, maybe sooner if I jury-rig things.
While I'm confident in my testing results on optimal combos, I still have plenty to learn about the game, and will be going about that methodically. Learning management is a big part of the demo, so I won't get too heavy into that yet. This is the semi-passive exposure phase.
I have not yet played online. I seem to recall some UI issues with the browser version, and certainly lag is obnoxious. Plus, it is advantageous to collect lots of scoffing to prove later that my concepts were indeed heretical at the time.
Anyhow, on with Hiewishru. He's entered Depths:1, which I don't recall being in before. Exciting times!
Hiewishru:
https://pastebin.com/7EP0Qfbd