Tomb Titivator
Posts: 809
Joined: Wednesday, 19th June 2013, 09:31
Shafts - Too common now?
However, the fact that its getting discussed a lot recently leads me to believe something must have changed. I regularly get shafted 2-3 floors in the early game. I think other players are experiencing this too from the posts on the forum going on.
The answer seems to have been that being shafted provides an interesting challenge rather than an unavoidable death; and so its fine. This is true in some cases, but not all. Up until around D:7 or 8, getting shafted 3 floors generates a huge spike in the difficulty of the game, and going down 3 floors from D:2 can turn a strong start, into a game of pot luck quaffing un ID'd potions and scrolls.
I certainly have found myself getting shafted more recently and dying as a result of it. Whether its avoidable or not is debateable, but it's causing me - and it would seem others problems. It makes me re-do the most boring part of the game (early D) more often.
How does everyone else feel? I wonder if it would be helpful to:
a) reduce the number of shaft traps. Potentially implement a formula that reduces the number of shaft traps by a percentage depending on floor... E.g D:1 has 50% less shaft traps than normal. D:2 has 40% less. By the time you get to D:6 you are at regular numbers of shaft traps.
b)Increase the number of traps in line with level. Something similar to the above but scaling up with level rather than down with depth of D:x