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New Unrandart: Flail of Beogh's Chosen
A +8 dire flail. Increases line of sight by 2.
Wielded by Saint Roka.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Rast wrote:Flail with reach... so basically a trident?
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MisterPersonMan wrote:Rast wrote:Flail with reach... so basically a trident?
It's a dire flail, so it's less similar than that, but it is essentially a polearm. I just made it a flail for flavor - plus I already had a dire flail sprite that worked well.
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chequers wrote:1. Does the chosen enchantment or properties have any thematic connection with Beogh? I don't really think so, which makes me wonder why it's named after Beogh. I guess +LOS gives you more range to smite unbelievers?
2. It seems unnecessary to make this a reaching flail. It could be either a polearm or a flail, there's no need to combine them. Other attempts at "combined" unrands (armour of Talos, captain's cutlass) have been removed or simplified.
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petercordia wrote:Would make it an interesting decision whether to kill Saint Roka or not. Probably it would be optimal to kill him, then take the flail before resurrecting him. Would make it more frustrating if he converted to you straight away, unless you're specializing in axes and don't want to wield the thing anyway?
I dunno. The Saint Roka interaction sounds tedious. Also, a +8 Flail of fire is less good than my typical end-game weapon. I can't think of any character which would wield this after he's capable of using a demon whip / morning star.
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chequers wrote:I think it's a good change to switch to a non-reaching dire flail. But I'm not sure it's a good approach to have an artefact effect which helps only worshippers of a specific god in such a strategic way. You'd probably be incentivised to carry the weapon around all the time and swap to it right before the killing blow on monsters.
Here are some other Beogh-related effects I've thought of which might be better:
* While wielded, all killed friendly orcs are automatically resurrected (you'd need *Drain, *Contam, or some other way to prevent swapping as per above)
* While wielded, all killed friendly orcs leave a corpse (probably too obscure an effect)
* While wielded, all orcs become friendly
* On hit, smite a random enemy in LoS
Also, about base type, it might be better to choose a higher tier weapon. Saint Beogh and Orc Warlords/Knights have ~35% chance for axe, 30% chance for long blade, 20% chance for mace, and 10% chance for polearm. Additionally, Hill Orc aptitudes favour axe heavily. There are 4 axe about 6 long blade unrands. So I would favour an axe. Probably an exec, because there are two broad axe unrands, and wrath of trog (a similar thematic item) is a baxe.
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chequers wrote:I think it's a good change to switch to a non-reaching dire flail. But I'm not sure it's a good approach to have an artefact effect which helps only worshippers of a specific god in such a strategic way. You'd probably be incentivised to carry the weapon around all the time and swap to it right before the killing blow on monsters.
Here are some other Beogh-related effects I've thought of which might be better:
* While wielded, all killed friendly orcs are automatically resurrected (you'd need *Drain, *Contam, or some other way to prevent swapping as per above)
* While wielded, all killed friendly orcs leave a corpse (probably too obscure an effect)
* While wielded, all orcs become friendly
* On hit, smite a random enemy in LoS
Also, about base type, it might be better to choose a higher tier weapon. Saint Beogh and Orc Warlords/Knights have ~35% chance for axe, 30% chance for long blade, 20% chance for mace, and 10% chance for polearm. Additionally, Hill Orc aptitudes favour axe heavily. There are 4 axe about 6 long blade unrands. So I would favour an axe. Probably an exec, because there are two broad axe unrands, and wrath of trog (a similar thematic item) is a baxe.
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MisterPersonMan wrote:The +8 Battleaxe of Beogh's Chosen {Fire, LoS +2, Drain}
On hit, smite a random enemy in LoS.
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delarado wrote:Quick thought about interesting mechanic...
For Beogh followers:
10% chance to smite random enemy per hit
On damage to your armies...
Increase chance to smite enemies based on amount of damage taken.
For non Beogh followers...
50% Base chance to smite is higher because Beogh is angry you don't follow him.
10% a chance the weapon may smite you instead of an enemy.
Chance to smite decreases based on amount of damage taken.
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MisterPersonMan wrote:While wielded, there is a 30% chance that an orc will become friendly when it enters LoS. If one is a follower of Beogh, this simply adds to the chance of converting orcs.
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Croases wrote:Here's my take on it:
Beogh worship is made available to all races.
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sdynet wrote:What happens if you worship Beogh and then throw that weapon away?
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chequers wrote:Chance of friendly orcs for non-Beoghites seems like a very bad move.
sdynet wrote:Well, To be honest with you, this is not very useful.
Problem: Roka emerges from the depths. Unless you're a believer in Beogh, there's no one to fascinate because you've already killed most of the orcs in the dungeon. If you are a believer in Beogh, you are given an orc in a state of fascination anyway. Either way, the function is not useful.
Croases wrote:+8 battleaxe of Beogh's Chosen (orcfestation, +rage)
Summons orcs when you kill enemies. Higher HD translates to bigger orc, discouraging scummy play like keeping rats around for emergency back-up. A big enough monster can generate an orc band a la Beogh reinforcements. Orcs are temporary summons and will return to Beogh's halls after some time. Beogh worship is made available to all races.
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MisterPersonMan wrote:The +8 Axe of Beogh's Chosen {fire, los +1, drain}
On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh.
Chance to summon orc when an enemy is killed with this weapon.
The more I toy with ideas for this in my head, the more I feel like it'd be a good addition to the game. I just don't know if the versions of the weapon I'm coming up with are good enough.
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sdynet wrote:MisterPersonMan wrote:The +8 Axe of Beogh's Chosen {fire, los +1, drain}
On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh.
Chance to summon orc when an enemy is killed with this weapon.
The more I toy with ideas for this in my head, the more I feel like it'd be a good addition to the game. I just don't know if the versions of the weapon I'm coming up with are good enough.
I like their unique abilities. I think this weapon can be completed in three types.
A. On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh.
B. Chance to summon orc when an enemy is killed with this weapon.
C. On hit, 15% chance to smite a random enemy. Chance is doubled for followers of Beogh. And chance to summon orc when an enemy is killed with this weapon.
C is powerful, but I think it'll be okay since you've cost(LoS+1, drain) enough.
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sdynet wrote:I'm going to try this weapon because I'm looking for fun. But for those who are obsessed with win rating, I think los+1, drain can seem annoying.
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delarado wrote:MisterPersonMan wrote:The +8 Battleaxe of Beogh's Chosen {Fire, LoS +2, Drain}
On hit, smite a random enemy in LoS.
Battle Axe base damage is 15.
Smite damage is 7-17.
Smiting every turn is probably an 80% damage increase, on average. Too strong IMO.
A lot of good ideas in this thread, but a smite every hit is going to be way overpowered.
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