YASD: DrCj take 2


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Mines Malingerer

Posts: 49

Joined: Thursday, 7th February 2019, 14:02

Post Saturday, 16th March 2019, 14:40

YASD: DrCj take 2

Take 2 of:
viewtopic.php?f=12&t=26165

Actually, more like take 10 because I've splatted a few in the meantime
This is the first one to survive Lair (and Orc).
Rather disappointingly, he's a grey draconian, so no breath weapon.

Anyway, not sure what to train now.
Force Lance, which I've been using a lot needs Conjurations and Translocations to get to full strength.
Fulminant Prism, which I've also been using a lot needs Conjurations and Hexes.
Battlesphere which I haven't been using much, but probably should be, requires Conjurations and Charms.

Thoughts?

Skills:
  Code:
 + Level 10.0 Fighting
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 * Level 12.6 Spellcasting
 + Level 13.9 Conjurations
 * Level 10.2 Hexes
 - Level 5.4 Charms
 * Level 7.8 Translocations


And the full character dump:
  Code:
 Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file.

MrDizzy the Destroyer (Grey Draconian Conjurer)    Turns: 41297, Time: 04:36:37

Health: 121/121    AC: 25    Str: 14    XL:     14   Next: 54%
Magic:  39/39      EV: 11    Int: 28    God:    Vehumet [*****.]
Gold:   609        SH: 11    Dex: 13    Spells: 4/38 levels left

rFire    + . .     SeeInvis .   a - +5 morningstar "Ulaapn" {crush, rPois Int+4 Dex+2}
rCold    + . .     Gourm    .   h - +3 buckler
rNeg     . . .     Faith    .   (armour unavailable)
rPois    +         Spirit   .   v - +2 hat
rElec    .         Reflect  +   O - +2 cloak
rCorr    .         Harm     .   U - +0 pair of gloves
MR       +....                  I - +3 pair of boots of Duavaysa {rC+}
Stlth    ++........             c - +5 amulet of reflection
HPRegen  0.30/turn              w - ring of Wuwnidgh {rF+ AC+2 Str+2}
MPRegen  0.26/turn              g - ring "Cuism" {MP+9 Str+2 Int+2}

@: no status effects
A: walk through water, unfitting armour, unbreathing, cold-blooded, AC +13
a: Renounce Religion


You are on level 11 of the Dungeon.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are hungry.

You have visited 5 branches of the dungeon, and seen 21 of its levels.

You have collected 2148 gold pieces.
You have spent 1539 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +5 morningstar "Ulaapn" (weapon) {crush, rPois Int+4 Dex+2}
   (You found it on level 8 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It affects your intelligence (+4).
   It affects your dexterity (+2).
   It protects you from poison.
 d - a +2 vampiric short sword
Missiles
 j - a throwing net (quivered)
 q - 7 javelins
 t - 33 tomahawks
Armour
 h - a +3 buckler (worn)
 v - a +2 hat (worn)
 I - the +3 pair of boots of Duavaysa (worn) {rC+}
   (You found it on level 6 of the Lair of Beasts)   
   
   It protects you from cold.
 O - a +2 cloak (worn)
 U - a +0 pair of gloves (worn)
Jewellery
 c - a +5 amulet of reflection (around neck)
 e - an uncursed ring of see invisible
 g - the ring "Cuism" (right hand) {MP+9 Str+2 Int+2}
   (You bought it in a shop on level 10 of the Dungeon)   
   
   [ring of magical power]
   
   It affects your strength (+2).
   It affects your intelligence (+2).
   It affects your magic capacity (+9).
 w - the ring of Wuwnidgh (left hand) {rF+ AC+2 Str+2}
   (You bought it in a shop on level 10 of the Dungeon)   
   
   [ring of protection]
   
   It affects your AC (+2).
   It affects your strength (+2).
   It protects you from fire.
 A - an uncursed ring of protection from fire
 B - an uncursed ring of resist corrosion
 K - an uncursed ring of flight
 W - a +2 ring of intelligence
Wands
 x - a wand of digging (5)
 y - a wand of clouds (4)
 E - a wand of disintegration (24)
 F - a wand of paralysis (7)
 G - a wand of scattershot (3)
 Y - a wand of polymorph (7)
Scrolls
 f - 5 scrolls of teleportation
 n - 7 scrolls of fog
 p - 5 scrolls of remove curse
 s - a scroll of magic mapping
 D - 4 scrolls of amnesia
 M - 3 scrolls of immolation
 N - 2 scrolls labeled VEARIR LEILLUO
 Q - a scroll of fear
 V - a scroll of vulnerability
Potions
 b - 2 potions of resistance
 k - a potion of brilliance
 o - 12 potions of curing
 u - 2 potions of heal wounds
 H - 3 potions of agility
 J - 2 potions of ambrosia
Miscellaneous
 S - a lamp of fire
Comestibles
 r - 20 rations


   Skills:
 + Level 10.0 Fighting
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 * Level 12.6 Spellcasting
 + Level 13.9 Conjurations
 * Level 10.2 Hexes
 - Level 5.4 Charms
 * Level 7.8 Translocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         0%          1    None
b - Searing Ray           Conj           ######       1%          2    None
c - Dazzling Spray        Conj/Hex       ######       1%          3    None
d - Iskenderun's Mystic   Conj           #######.     1%          4    None
e - Iskenderun's Battles  Conj/Chrm      ######..     1%          5    ##.....
f - Force Lance           Conj/Tloc      ######..     1%          4    None
g - Fulminant Prism       Conj/Hex       ######....   1%          4    None
h - Summon Guardian Gole  Hex/Summ       #####...     1%          3    None
i - Blink                 Tloc           N/A          1%          2    None
j - Conjure Flame         Conj/Fire      ######..     1%          3    None
k - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Orb of Destruction       Conj           #######...   4%          7    ######.
 Confusing Touch          Hex            ######       1%          1    None
 Freeze                   Ice            ###.         1%          1    None
 Shock                    Conj/Air       ####         1%          1    None
 Slow                     Hex            ######..     1%          2    None
 Throw Frost              Conj/Ice       ######       1%          2    None
 Confuse                  Hex            ######..     1%          3    None
 Gell's Gravitas          Tloc           ######....   1%          3    None
 Static Discharge         Conj/Air       ######..     1%          3    None
 Passage of Golubria      Tloc           N/A          1%          4    None
 Throw Icicle             Conj/Ice       ######..     1%          4    None
 Swiftness                Chrm/Air       ####....     2%          2    None
 Recall                   Summ/Tloc      N/A          3%          3    None
 Summon Small Mammal      Summ           ###.         4%          1    None
 Ozocubu's Armour         Chrm/Ice       ####....     4%          3    None
 Call Imp                 Summ           ###.....     8%          2    None
 Passwall                 Tmut/Erth      ###.....     8%          2    None
 Airstrike                Air            ###.......   13%         4    None
 Call Canine Familiar     Summ           ###.....     16%         3    None
 Petrify                  Tmut/Erth      ###.....     45%         4    None
 Summon Ice Beast         Ice/Summ       ###.....     45%         4    None
 Summon Lightning Spire   Summ/Air       ###.....     45%         4    None
 Lightning Bolt           Conj/Air       ######....   2%          5    ##.....
 Yara's Violent Unravell  Hex/Tmut       #####.....   4%          5    ##.....
 Darkness                 Hex            ######....   12%         6    ####...
 Invisibility             Hex            ######..     12%         6    ####...
 Metabolic Englaciation   Hex/Ice        #####.....   17%         5    ##.....
 Summon Mana Viper        Hex/Summ       #####...     17%         5    ##.....
 Summon Forest            Summ/Tloc      #####.....   28%         5    ##.....
 Lee's Rapid Deconstruct  Erth           ###.......   32%         5    ##.....
 Aura of Abjuration       Summ           ###.......   80%         5    ##.....
 Summon Demon             Summ           ###.......   80%         5    ##.....
 Shadow Creatures         Summ           N/A          100%        6    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (1/1) D:4            Lair (6/6) D:8
 Shoals (0/4) Lair:2        Snake (1/4) Lair:4        Slime (0/5) Lair:6
    Orc (2/2) D:10            Elf (0/3) Orc:2       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:6 *   D:10 =   Orc:2 (%(*

Annotations:
D:5 treasure behind glass
Lair:4 3 runed translucent doors, MrDizzy's ghost, journeyman DrCj


Innate Abilities, Weirdness & Mutations

You can walk through water.
Your dull iron-grey scales are very hard. (AC +13)
You cannot fit into any form of body armour.
You can survive without breathing.
You are cold-blooded and may be slowed by cold attacks.


Message History

You feel your power returning.
You see here an ugly thing corpse.
You start resting.
HP restored.
You start resting.
Magic restored.
There is a stone staircase leading down here.
Items here: ( )) †
a +0 dagger; a +0 hand crossbow; 19 bolts; a kobold corpse
There is a stone staircase leading down here.
You climb downwards.
Found 22 gold pieces. Found a stone staircase leading up.
There is a stone staircase leading up here.
You now have 609 gold pieces (gained 22).
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
Saving game... please wait.

.
..
 ..
  #.
   #.   ##########
  ##..###........###
  #....<............
....####............
#      #.@..........
      ##............
      #.............
      #.....<......#
      #.............
      #..........###
      #.........##
      #........##
      #.......##


There are no monsters in sight!

Vanquished Creatures
  Nessos (Lair:6)
  A fire dragon (Lair:6)
  5 hydras
  2 naga warriors
  An anaconda (Snake:1)
  A two-headed ogre (D:10)
  A shock serpent (Snake:1)
  2 orc high priests (Orc:2)
  2 naga sharpshooters (Snake:1)
  Urug (Orc:2)
  2 unseen horrors (D:10)
  A naga ritualist (Snake:1)
  A lindwurm (Lair:6)
  Pikel (D:8)
  2 orc knights
  3 mana vipers
  An ugly thing (D:10)
  4 orc sorcerers (Orc:2)
  13 black mambas
  14 elephants
  2 molten gargoyles (Lair:6)
  Maurice (D:8)
  A guardian serpent (Snake:1)
  A gargoyle (D:7)
  10 spiny frogs
  2 rime drakes
  A freezing wraith (D:8)
  6 komodo dragons
  A polar bear (Lair:4)
  5 trolls
  A hornet (D:8)
  18 blink frogs
  7 hippogriffs
  6 wyverns
  Eustachio (D:6)
  23 yaks
  Grum (D:9)
  4 basilisks
  Edmund (D:5)
  5 wargs
  8 nagas (Snake:1)
  An acid dragon (D:8)
  3 hell hounds (Lair:6)
  3 porcupines
  3 slaves
  13 water moccasins
  29 orc warriors
  2 ice beasts
  3 sky beasts
  2 black bears
  A phantom (D:5)
  3 necrophages
  7 ogres
  5 wolves
  8 crocodiles
  21 bullfrogs
  Blork the orc (D:5)
  3 scorpions
  4 killer bees
  20 wights
  An electric eel (Lair:5)
  6 crimson imps
  2 quasits (D:7)
  2 centaur zombies
  6 lava snakes
  3 jellies
  4 bullfrog zombies
  7 hounds
  27 orc priests
  2 bullfrog skeletons
  39 orc wizards
  An iguana (D:6)
  14 worker ants
  2 worker ant zombies
  14 gnolls
  20 adders
  2 shadow imps
  5 oozes
  An adder zombie (D:8)
  An adder skeleton (D:4)
  5 worms
  2 dart slugs (D:1)
  2 leopard geckos (D:2)
  90 orcs
  3 giant cockroaches
  9 goblins
  8 hobgoblins
  13 jackals
  5 quokkas
  3 ball pythons
  4 bats
  6 frilled lizards
  10 kobolds
  A quokka zombie (D:7)
  6 rats
  5 fungi
  3 plants
630 creatures vanquished.

Vanquished Creatures (others)
  3 blink frogs (Lair:6)
  A crocodile (Lair:6)
  An orc wizard (D:3)
  114 fulminant prisms
  19 fungi
  8 plants
146 creatures vanquished.

Grand Total: 776 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | MrDizzy the Draconian Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   361 | D:1      | Reached XP level 2. HP: 20/20 MP: 1/5
   505 | D:1      | Learned a level 2 spell: Searing Ray
  1131 | D:1      | Reached XP level 3. HP: 26/27 MP: 3/6
  1709 | D:2      | Learned a level 3 spell: Dazzling Spray
  1900 | D:2      | Reached skill level 1 in Fighting
  2043 | D:2      | Reached XP level 4. HP: 35/35 MP: 2/8
  2516 | D:2      | Reached skill level 5 in Conjurations
  3334 | D:3      | Reached XP level 5. HP: 21/41 MP: 10/10
  3647 | D:3      | Noticed an ice beast
  3756 | D:2      | Killed an ice beast
  3756 | D:2      | Reached XP level 6. HP: 34/49 MP: 0/12
  4045 | D:2      | Learned a level 4 spell: Iskenderun's Mystic Blast
  4446 | D:3      | Found a white marble altar of Elyvilon.
  4446 | D:3      | Found a glowing silver altar of Zin.
  4446 | D:3      | Found a hide-covered altar of Uskayaw.
  4446 | D:3      | Found a shattered altar of Ashenzari.
  4492 | D:3      | Found a stormy altar of Qazlal.
  4492 | D:3      | Found a shadowy altar of Dithmenos.
  5062 | D:4      | Reached skill level 6 in Conjurations
  5476 | D:4      | Found a staircase to the Ecumenical Temple.
  5485 | Temple   | Entered the Ecumenical Temple
  5577 | Temple   | Became a worshipper of Vehumet
  5935 | D:4      | Your scales start taking on a dull iron-grey colour.
  5935 | D:4      | Reached XP level 7. HP: 53/57 MP: 10/14
  5935 | D:4      | Gained mutation: You can survive without breathing. [Grey
                  | Draconian growth]
  6084 | D:5      | Entered Level 5 of the Dungeon
  6327 | D:5      | Noticed Blork the orc
  6432 | D:5      | Killed Blork the orc
  6432 | D:5      | Reached skill level 5 in Spellcasting
  7284 | D:5      | Reached skill level 7 in Conjurations
  7478 | D:5      | Noticed Edmund
  7823 | D:5      | Killed Edmund
  7823 | D:5      | Reached XP level 8. HP: 48/66 MP: 3/16
  8413 | D:6      | Noticed a two-headed ogre
  8550 | D:6      | Noticed Eustachio
  8727 | D:6      | Found Sozoruwe's General Store.
  8840 | D:6      | Bought 2 potions of agility for 104 gold pieces
  8840 | D:6      | Bought a potion of degeneration for 13 gold pieces
  8840 | D:6      | Bought a scroll of identify for 26 gold pieces
  8998 | D:6      | Killed Eustachio
  8998 | D:6      | Reached skill level 8 in Conjurations
 10330 | D:7      | Reached skill level 5 in Fighting
 10638 | D:7      | Reached XP level 9. HP: 72/74 MP: 14/19
 10757 | D:7      | Reached * piety under Vehumet
 10757 | D:7      | Offered knowledge of Shock by Vehumet.
 10760 | D:7      | Learned a level 1 spell: Shock
 10935 | D:7      | Reached skill level 9 in Conjurations
 11410 | D:7      | Noticed a gargoyle
 11422 | D:7      | Killed a gargoyle
 11526 | D:7      | Found a stormy altar of Qazlal.
 11832 | D:7      | Reached skill level 10 in Conjurations
 12503 | D:8      | Noticed Maurice
 12512 | D:8      | Killed Maurice
 12512 | D:8      | Reached skill level 11 in Conjurations
 12647 | D:8      | Reached XP level 10. HP: 42/81 MP: 14/22
 13015 | D:8      | Found a staircase to the Lair.
 13635 | D:8      | Offered knowledge of Freeze by Vehumet.
 13635 | D:8      | Reached ** piety under Vehumet
 13721 | D:8      | Got a scorched morningstar
 13801 | D:8      | Learned a level 4 spell: Force Lance
 13806 | D:8      | Learned a level 4 spell: Fulminant Prism
 13856 | D:8      | Noticed an orc knight
 14492 | D:8      | Identified the +5 morningstar "Ulaapn" {crush, rPois Int+4
                  | Dex+2} (You found it on level 8 of the Dungeon)
 14953 | D:8      | Reached skill level 12 in Conjurations
 15168 | D:8      | Killed an orc knight
 15419 | D:9      | Noticed Pikel
 15643 | D:9      | Reached skill level 1 in Hexes
 16090 | D:8      | Killed Pikel
 16433 | D:9      | Offered knowledge of Ignite Poison by Vehumet.
 16565 | Lair:1   | Entered Level 1 of the Lair of Beasts
 16736 | Lair:1   | Reached XP level 11. HP: 65/86 MP: 16/24
 17718 | D:9      | Noticed Grum
 17843 | D:9      | Killed Grum
 17963 | D:9      | Reached *** piety under Vehumet
 18218 | D:10     | Entered Level 10 of the Dungeon
 18601 | D:10     | Identified the +1 robe "Imygul" {Str-3 Int+4 Dex+2}
 18671 | D:9      | Reached skill level 5 in Hexes
 18834 | D:10     | Reached skill level 10 in Spellcasting
 18962 | D:10     | Killed an unseen horror
 19227 | D:10     | Killed an unseen horror
 19694 | D:10     | Offered knowledge of Mephitic Cloud by Vehumet.
 19846 | D:10     | Found Qyosof's Jewellery Shoppe.
 19854 | D:10     | Bought the ring of Wuwnidgh {rF+ AC+2 Str+2} for 282 gold
                  | pieces
 20207 | D:10     | Reached **** piety under Vehumet
 20388 | D:10     | Offered knowledge of Static Discharge by Vehumet.
 20402 | D:10     | Found a roughly hewn altar of Beogh.
 20476 | D:10     | Found a staircase to the Orcish Mines.
 21112 | Lair:1   | Noticed an eight-headed hydra
 21715 | D:8      | Killed an eight-headed hydra
 22666 | Lair:2   | Found a staircase to the Shoals.
 22733 | Lair:1   | Reached XP level 12. HP: 85/100 MP: 16/26
 23393 | Lair:2   | Got a steaming whip
 24233 | Lair:3   | Identified a scroll of acquirement
 25021 | Lair:3   | Learned a level 3 spell: Summon Guardian Golem
 25288 | Lair:4   | Found a runed translucent gate.
 25289 | Lair:4   | Found a runed translucent gate.
 25290 | Lair:4   | Found a runed translucent gate.
 25291 | Lair:4   | Noticed MrDizzy's ghost (journeyman DrCj)
 25294 | Lair:4   | Found a viscous altar of Jiyva.
 25431 | Lair:4   | Learned a level 2 spell: Blink
 25435 | Lair:4   | Learned a level 3 spell: Conjure Flame
 25439 | Lair:4   | Learned a level 3 spell: Mephitic Cloud
 25789 | Lair:4   | Reached skill level 1 in Translocations
 26088 | Lair:4   | Found a staircase to the Snake Pit.
 26452 | Lair:5   | Noticed a six-headed hydra
 26468 | Lair:5   | Killed a six-headed hydra
 27169 | Lair:4   | Reached skill level 13 in Conjurations
 27696 | Lair:5   | Reached skill level 5 in Translocations
 28306 | Lair:5   | Got a steaming morningstar
 28733 | Lair:6   | Entered Level 6 of the Lair of Beasts
 29066 | Lair:6   | Reached XP level 13. HP: 107/107 MP: 17/28
 29600 | Lair:6   | Reached ***** piety under Vehumet
 29657 | Lair:6   | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
 29675 | Lair:5   | Learned a level 5 spell: Iskenderun's Battlesphere
 30204 | Lair:6   | Reached skill level 1 in Charms
 30938 | Lair:6   | Noticed Nessos
 31414 | Lair:6   | Found a staircase to the Slime Pits.
 32064 | Lair:6   | Reached skill level 10 in Hexes
 32260 | Lair:6   | Killed Nessos
 32902 | Lair:6   | Found a large runed translucent door.
 32903 | Lair:6   | Found a large runed translucent door.
 32903 | Lair:6   | Noticed a fire dragon
 33900 | Lair:6   | Killed a fire dragon
 33907 | Lair:6   | Got a pair of faintly glowing boots
 33913 | Lair:6   | Identified the +3 pair of boots of Duavaysa {rC+} (You
                  | found it on level 6 of the Lair of Beasts)
 34457 | D:8      | Identified the +5 whip "Rearrifuil" {holy, *Corrode Dex+6
                  | SInv Stlth-} (You found it on level 2 of the Lair of
                  | Beasts)
 34458 | D:8      | Identified the +1 morningstar of Dumy {pain, Int+7} (You
                  | found it on level 5 of the Lair of Beasts)
 34620 | D:10     | Bought a +5 amulet of reflection for 412 gold pieces
 34620 | D:10     | Bought an uncursed ring of see invisible for 150 gold
                  | pieces
 34669 | Orc:1    | Entered Level 1 of the Orcish Mines
 34980 | Orc:2    | Entered Level 2 of the Orcish Mines
 34988 | Orc:2    | Noticed Urug
 35320 | Orc:2    | Killed Urug
 35584 | Orc:2    | Found a staircase to the Elven Halls.
 35753 | Orc:1    | Reached XP level 14. HP: 118/118 MP: 10/30
 36180 | Orc:2    | Reached skill level 5 in Charms
 37781 | Orc:2    | Found Erakam's Weapon Boutique.
 37781 | Orc:2    | Found Ycoduch's Antique Weapon Shop.
 37784 | Orc:2    | Found Waffoepa's Food Boutique.
 37784 | Orc:2    | Found Biats's Assorted Antiques.
 37819 | Orc:2    | Bought a scroll labeled DOISIK MIUFOT for 33 gold pieces
 37819 | Orc:2    | Bought a scroll of identify for 66 gold pieces
 37819 | Orc:2    | Bought a potion of curing for 99 gold pieces
 39163 | Snake:1  | Entered Level 1 of the Snake Pit
 40423 | Lair:4   | Reached skill level 10 in Fighting
 41087 | D:10     | Bought the ring "Cuism" {MP+9 Str+2 Int+2} for 354 gold
                  | pieces
 41188 | D:10     | Offered knowledge of Orb of Destruction by Vehumet.

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 |
---------------+-------------------------------------------+-----
Fighting       |        1     2  3  4  5        7  8  9 10 | 10.0
Spellcasting   |        3     4     5  7  8  9 10 11 12    | 12.6
Conjurations   |           5     6  7  8 11 12    13       | 13.9
Hexes          |                             3  7  9 10    | 10.2
Translocations |                                   6     7 |  7.8
Charms         |                                      4  5 |  5.4
Dodging        |                                           |  1.7
Stealth        |                                           |  1.7

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |     1 |    28 |    85 |     2 |       ||   116
       Falchion          |     2 |       |       |       |       ||     2
       Tailslap          |       |       |    11 |     5 |     7 ||    23
       Morningstar       |       |       |       |    41 |    56 ||    97
Throw: Tomahawk          |       |       |     1 |       |       ||     1
       Javelin           |       |       |       |       |     1 ||     1
       Throwing net      |       |       |       |       |     1 ||     1
 Cast: Magic Dart        |    68 |    83 |   105 |   205 |   123 ||   584
       Searing Ray       |     6 |    30 |    79 |   192 |    41 ||   348
       Dazzling Spray    |       |     2 |    32 |    50 |    45 ||   129
       Iskenderun's Myst |       |       |     1 |     8 |       ||     9
       Fulminant Prism   |       |       |       |    53 |    61 ||   114
       Force Lance       |       |       |       |    29 |   271 ||   300
       Shock             |       |       |       |     1 |       ||     1
       Blink             |       |       |       |     7 |       ||     7
       Summon Guardian G |       |       |       |     2 |       ||     2
       Iskenderun's Batt |       |       |       |       |     5 ||     5
Evoke: Lamp of fire      |       |       |       |     1 |       ||     1
       Wand              |       |       |       |     1 |     1 ||     2
  Use: Scroll            |       |     9 |     5 |    14 |    11 ||    39
       Potion            |       |     1 |     3 |     1 |     4 ||     9
 Stab: Sleeping          |       |       |     1 |     1 |       ||     2
  Eat: Chunk             |     4 |    10 |    11 |    20 |    19 ||    64
       Ration            |       |     1 |     5 |     9 |     5 ||    20
Armor: Skin              |    12 |    97 |   122 |   256 |    95 ||   582
Dodge: Dodged            |    22 |    44 |   129 |   232 |   114 ||   541
Block: Buckler           |     8 |    24 |    74 |   152 |   113 ||   371
       Reflection        |       |       |       |       |    12 ||    12
Rpst.: Falchion          |     2 |       |       |       |       ||     2
Last edited by MrDizzy on Sunday, 17th March 2019, 11:56, edited 1 time in total.

Spider Stomper

Posts: 245

Joined: Thursday, 16th August 2018, 21:19

Post Saturday, 16th March 2019, 15:11

Re: CIP: DrCj take 2 - advice needed

Orb of destruction is really good. It makes many low-level conjurations obsolete.
I'd try to learn some earth, because you have a skill boost in earth, and learning some earth might convince Vem to grant you more earth spells.
Iskenderun's Battlesphere + magic dart can carry you a long way, but if you learn OoD you won't need it, and can stop training charms. Same with hexes.
Translocations has some useful spells for conjurers.

Your AC is pretty good, in part because you're a grey draconian. I'd train more dodging and stealth.

I can see you're running out of spell levels. You can try forgetting spells you rarely use. If that doesn't free up enough spell levels, I wouldn't be afraid to sacrifice high-level spells such as Iskenderun's Battlesphere if you can get something significantly better. The only spells I would advise against forgetting are Blink and Methic Cloud.

For this message the author petercordia has received thanks: 2
Airwolf, MrDizzy

Mines Malingerer

Posts: 49

Joined: Thursday, 7th February 2019, 14:02

Post Sunday, 17th March 2019, 02:33

Re: CIP: DrCj take 2 - advice needed

Thanks for the advice, Petercordia.

I've learned Orb of Destruction and it is soooooo good. It should be called Instant Chunks.
I forgot Mystic Blast in order to learn OOD. I didn't use that much anyway and OOD makes it redundant.

I've now focussed Spellcasting and Conjurations and turned off all other magic skills.
I'm also putting some into Shields to get it to 4 to offset the buckler penalty (meant to do it earlier, but forgot).
I'm also training Dodging as you suggested.
I'm not sure of the utility of training Stealth though. I'm planning on blasting monsters from afar, not sneaking up on them.

  Code:
 - Level 10.0 Fighting
 + Level 2.4 Dodging
 - Level 1.7 Stealth
 + Level 1.5 Shields
 * Level 12.9 Spellcasting
 * Level 14.1 Conjurations
 - Level 10.2 Hexes
 - Level 5.4 Charms
 - Level 8.0 Translocations

Mines Malingerer

Posts: 49

Joined: Thursday, 7th February 2019, 14:02

Post Sunday, 17th March 2019, 11:57

Re: YASD: DrCj take 2

Aaarggh! Died on Snake:4.
Got teleported into a bunch of monsters and then every time I teleported/blinked away they would come with me. WTF?

Tomb Titivator

Posts: 838

Joined: Tuesday, 4th January 2011, 15:03

Post Sunday, 17th March 2019, 15:55

Re: YASD: DrCj take 2

Guardian serpents can teleport monsters in THEIR LOS around you if you are in the LOS of the serpent.

They are faster than most other monsters in the level, so you can carefully lure them away. Blink is a good spell to have in the snake pit: you can blink out of the circle till the serpent decide to do something else.

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