Monday, 14th January 2019, 01:57 by Nekoatl
That's a nice change, but even so, there are plenty of situations where Confuse is stronger than Confusing Touch. Not only does Confuse allow a player to disable ranged threats from a distance (and without the chance of the enemy randomly performing a melee attack against the player), but it also is much more likely to affect some enemies. Take Sphinxes for example: a strong spellcaster can Confuse them at range with ~80% success, disabling their crowd control and smite spells, whereas Confusing Touch would only have ~25% chance of success (per swing). Neglecting spell power also means fewer chances to score a hit.
Also, not everyone heavily trains fighting on all of their characters (and especially not until later in the game), and not every character has a huge amount of Dex for the accuracy bonus.
All that said, I think we can agree that Confusing Touch, while not necessarily better, is at least more consistently useful. Not only are there a number of monsters that CT can affect which are completely immune to Confuse (and I've yet to find an example of one that is immune to CT and not also immune to Confuse), but also most characters are already inclined to heavily train a weapon skill and Fighting even without CT. Having the range of HD that are susceptible (and consequently the chance of affecting enemies in general) scale with spell power is worth considering, as it would create more of an incentive for players to invest skill points specifically into making the spell more useful.
... Now I'm tempted to try using Confusing Touch with ranged weapons.