Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Armour/Dodging/Shields breakpoints
- For this message the author Nekoatl has received thanks: 3
- duvessa, nago, VeryAngryFelid
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Nekoatl wrote:I really like the convenience of being able to check a weapon's description and set your training target to the mindelay breakpoint. Wouldn't it be nice if we could do something similar with Armour/Dodging/Shields breakpoints, like, "with current stats and equipment, you will reach X EV at skill level Y.Z. Press (s) to set breakpoint." Checking spoilers to determine the appropriate breakpoint for these skills is much more troublesome than checking spoilers to determine the breakpoint for weapon mindelay, after all. It might not make sense from your inventory the way weapons do, but surely it makes sense when viewing the skill descriptions?
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
Lair Larrikin
Posts: 22
Joined: Wednesday, 31st October 2018, 15:02
Sprucery wrote:Could we at least get a message when AC or EV or SH is raised due to skill training? This would make it possible to set a force_more_message for that message.
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Vaults Vanquisher
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Joined: Thursday, 1st November 2018, 02:33
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
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