Halls Hopper
Posts: 68
Joined: Friday, 3rd January 2014, 22:52
Safe travel
I want to run away from Josephine, so I quickly hit 21 to go to upstairs. Did not know there was a hydra. Initially I came from the stairs so I did not retreat into unknown either and had no reason to suspect there were monsters near the stairs.
Of coruse it's my fault, I should reassess the situation after every turn. But it's impossible given the length of the game.
Now what I would like to have is some kink of a system that prevents deaths that are caused by smashing keys during a manual travel. Like if something comes into view while you just trying to go somewhere, the game should help you stop.
For example,
- Code:
if your previous input was a movement,
and now you are hitting a direction key
and the time between these inputs was short (or you are just holding a button),
and near your target location were no monsters before your last turn (so your intention was a movement),
but a new monster came into view between these inputs (or a previously unknown invisible enemy attacked you),
then force more (or just force a delay and ignore the last input).
Is there some system like this?