Temple Termagant
Posts: 14
Joined: Saturday, 1st September 2012, 00:21
Is this randart great sword worth switching for?
Is this a bonkers enough weapon that I should ditch my shields training for it?
If it matters, I'm planning to attempt a few optional CSDC challenges this game: entering vaults:5 by XL 18 and entering Zot by XL 20. Possibly extended as well if I don't run out of time. I've never tried anything like this before so any advice would be welcome!
- Code:
Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file.
tmoiynmwg the Blocker (Demigod Skald) Turns: 17139, Time: 07:00:37
Health: 94/94 AC: 17 Str: 18 XL: 12 Next: 46%
Magic: 21/21 EV: 15 Int: 25 God:
Gold: 1066 SH: 13 Dex: 15 Spells: 1/15 levels left
rFire . . . SeeInvis + a - +2 morningstar (venom)
rCold . . . Gourm . U - +2 shield
rNeg . . . Faith . k - +4 ring mail
rPois . Spirit . R - +2 helmet {SInv}
rElec . Reflect . v - +2 cloak
rCorr . Harm . (no gloves)
MR +.... L - +1 pair of boots
Stlth +......... F - amulet of rage
HPRegen 0.25/turn s - +4 ring of strength
MPRegen 0.17/turn r - +3 ring of evasion {=R}
@: no status effects
A: high mp 1
a: Evoke Berserk Rage
You are on level 5 of the Lair of Beasts.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 16 of its levels.
You have also visited: Labyrinth and Ice Cave.
You have collected 1066 gold pieces.
Inventory:
Hand Weapons
a - a +2 morningstar of venom (weapon)
b - a +0 hunting sling
g - a +0 blowgun
h - the +10 great sword of Terror {freeze, +Inv rC++}
(You found it on level 5 of the Lair of Beasts)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It greatly protects you from cold.
It lets you turn invisible.
t - a +2 demon trident
Missiles
e - 26 javelins
l - a throwing net {=f=F}
n - 7 steel tomahawks (quivered)
x - 4 poisoned needles
C - 28 sling bullets
P - 135 stones
Armour
k - a +4 ring mail (worn)
v - a +2 cloak (worn)
L - a +1 pair of boots (worn)
R - a +2 helmet of see invisible (worn)
S - a +0 pair of boots of stealth
U - a +2 shield (worn)
Jewellery
c - an uncursed ring of protection from cold
f - an uncursed ring of flight
p - an uncursed ring of positive energy
r - a +3 ring of evasion (right hand) {=R}
s - a +4 ring of strength (left hand)
F - an amulet of rage (around neck)
Wands
B - a wand of iceblast (8)
D - a wand of paralysis (19)
E - a wand of acid (12)
H - a wand of digging (7)
O - a wand of scattershot (3)
Scrolls
w - 2 scrolls of fog
y - 7 scrolls of teleportation
J - 4 scrolls of amnesia
M - 2 scrolls of fear
N - a scroll of immolation
T - 2 scrolls of remove curse
Potions
j - a potion of might
o - 7 potions of curing
q - 5 potions of flight
u - a potion of brilliance
z - 2 potions of haste
A - 2 potions of berserk rage
I - a potion of mutation
K - 3 potions of agility
Q - a potion of lignification
Miscellaneous
i - a box of beasts
m - a sack of spiders
Comestibles
d - 13 rations
G - 2 chunks of flesh
Skills:
- Level 5.0 Fighting
Level 3.7 Short Blades
- Level 8.1 Maces & Flails
- Level 4.7 Polearms
- Level 3.1 Throwing
- Level 0.8 Armour
- Level 4.4 Dodging
* Level 9.0 Shields
* Level 2.1 Spellcasting
- Level 6.0 Hexes
- Level 7.5 Charms
- Level 4.0 Necromancy
- Level 2.0 Translocations
+ Level 7.8 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Infusion Chrm #### 1% 1 None
b - Spectral Weapon Hex/Chrm #####... 8% 3 ###....
c - Confuse Hex ####.... 11% 3 ###....
g - Shroud of Golubria Chrm/Tloc ####...... 9% 2 ##.....
r - Regeneration Chrm/Necr ####...... 12% 3 ###....
s - Song of Slaying Chrm #####... 3% 2 ##.....
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Confusing Touch Hex ####.. 3% 1 None
Magic Dart Conj #... 38% 1 None
Sandblast Erth #..... 38% 1 None
Sting Conj/Pois #... 38% 1 None
Portal Projectile Hex/Tloc ###... 24% 3 ###....
Dazzling Spray Conj/Hex ###... 36% 3 ###....
Gell's Gravitas Tloc ##........ 47% 3 ###....
Passwall Tmut/Erth #....... 54% 2 ##.....
Poisonous Vapours Pois/Air #..... 54% 2 ##.....
Searing Ray Conj #..... 54% 2 ##.....
Mephitic Cloud Conj/Pois/Air #....... 77% 3 ###....
Stone Arrow Conj/Erth #..... 77% 3 ###....
Fulminant Prism Conj/Hex ###....... 77% 4 ####...
Force Lance Conj/Tloc #....... 95% 4 ####...
Metabolic Englaciation Hex/Ice ###....... 98% 5 ######.
Yara's Violent Unravell Hex/Tmut ###....... 98% 5 ######.
Iskenderun's Mystic Bla Conj #....... 99% 4 ####...
Olgreb's Toxic Radiance Pois #....... 99% 4 ####...
Petrify Tmut/Erth #....... 99% 4 ####...
Lee's Rapid Deconstruct Erth #......... 100% 5 ######.
Venom Bolt Conj/Pois #......... 100% 5 ######.
Dispersal Tloc ##........ 100% 6 #######
Controlled Blink Tloc N/A 100% 8 #######
Disjunction Tloc ##........ 100% 8 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/15) Temple (1/1) D:7 Lair (6/6) D:9
Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:6
Orc: D:9-12
Annotations:
D:3 orc priest
D:4 crazy yiuf, exclusion: downstairs
D:5 orc warrior
D:6 orc warrior
D:9 Erolcha
Innate Abilities, Weirdness & Mutations
You have an increased reservoir of magic. (+10% MP)