Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Nets vs player are too powerful and random
Overestimated: AC, GDS
Twin account of Sandman25
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Slime Squisher
Posts: 377
Joined: Thursday, 12th June 2014, 06:56
VeryAngryFelid wrote:and also by giving immunity to being netted again and again.
Abyss Ambulator
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Joined: Tuesday, 4th January 2011, 15:03
Shoals Surfer
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Joined: Friday, 19th August 2016, 21:21
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Mines Malingerer
Posts: 41
Joined: Thursday, 24th May 2018, 16:47
Location: UK
sanka wrote:Suddenly being very close to a dangerous monster is always a big threat in the first few levels of the dungeon, and gnolls with nets are not the worst. Orc priests, centaurs, Sigmund, Natasha can generate in D2 as well and kill you if you happen to find yourself in a bad position. I do not think that nets are a bigger threat than smiting, confuse, etc.
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