Friday, 21st September 2018, 14:09 by Tumalu
A'ight, I slept on the artifact recharge ability and thought of a way to implement that sounds vastly more interesting. I don't think you're usually supposed to double-post but it seems appropriate in this case? Here's my rehash of Rash's Pakellas. Also of note is that I thought there was multiple levels of mp powered wands, but the wiki only listed one; if there IS only one, well, Pak could get a second level if appropriate.
Of note is the new 5-star piety ability and 6-star god gift. God depreciates spellcasting, but does not outright ban it ala Trog. MP-Powered Wands muts do not go away unless you stop worshipping Pak, at which point you receive a bad version for the duration of penance.
0 stars:
Passive: Upgrades wand of random effects so that when you zap a monster with it, reroll buff effects until you get something harmful.
Passive: Upgrades wand of flame so it produces a bolt of fire ending with a fireball at the target point. Adjust power level downwards so it isn't too strong compared to wands of iceblast.
Passive: Upgrades wand of polymorph so that a success then attempts to confuse the resulting monster, just as if it was zapped by wand of confusion. "Sigmund the Yak is confused by his sudden transformation!"
Passive: You always sense all evocables on the map, including those in shops or monster inventories.
*:
Gain MP-Powered Wands 1.
Once per game: Gift one of those three wands listed above. Chosen at random, but with a preference for a type you haven't discovered yet.
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Once per game: Gift one of the other wands, besides digging. Again with a preference for types you haven't discovered yet.
***:
Immunity to Evocations. You can safely catch yourself in AOE and clouds from wands and evocables. You are safe from monster wand effects also, but they generally will no longer target you.
****:
Once per game:Gift an elemental evocable you haven't identified, or sack/box if none.
*****:
Gain MP-Powered Wands 2.
Apotheosis: Enter a short-lasting status to greatly enhance use of devices. Duration increased by Invocation. During this status, Evocations is increased by [Invo/3] and you may evoke inert artifacts at the cost of draining. Elemental evoker's performance is enhanced. Wands cast at reduced speed.
Very high piety cost.
******:
Supercharge:One time use. Upgrades a wand to recharge slowly with experience like the elemental evokables. This wand will no longer disintegrate at 0 charges. Wands with lower max charges recharge slower.
Once per game:Gifts a piece of artifact equipment guaranteed to possess an evokable ability. (It might be more stably relevant if weapons aren't an option, but Pak characters are definitely using one, so it could be exciting?)
Alternatively, take out mp-powered wands and put Device Surge back in at rank 2 as an active ability to boost next evocable's spellpower, effect based on invocations. Two active abilities scaling off invocations provides a more "standard" experience, but making the evocational spellpower boost flat is just smoother to play which would be pleasant, and preserves relevance of MP stat... sort of.