Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Let's play equipment tetris!
- Code:
Dungeon Crawl Stone Soup version 0.22.0 (console) character file.
Noma the Maledictor (Vine Stalker Enchanter) Turns: 49521, Time: 05:19:16
Health: 115/115 AC: 19 Str: 23 XL: 23 Next: 76%
Magic: 42/42 EV: 21 Int: 25 God: Wu Jian [******]
Gold: 2385 SH: 24 Dex: 17 Spells: 0/50 levels left
rFire . . . SeeInvis + a - +12 Vampire's Tooth {vamp}
rCold . . . Gourm . U - +4 shield
rNeg . . . Faith . x - +0 acid dragon scales
rPois + Spirit + f - +2 helmet
rElec + Reflect + P - +2 cloak {+Inv}
rCorr + Harm . F - +2 pair of gloves {Str+3}
MR ++++. X - +2 pair of boots of Resonance {Str+3 Dex+2}
Stlth +++++..... h - +6 amulet of reflection
HPRegen 1.09/turn o - ring of Wuomo {rElec rPois Str+3 SInv}
MPRegen 0.28/turn j - ring of the Mage {Wiz MR++ Int+3}
@: no status effects
A: claws 1, fangs 3, regeneration 2, shaggy fur 1, magic shield, antimagic bite,
no potion heal 3, rot immunity, MP-powered wands
}: 3/15 runes: decaying, silver, gossamer
a: Wall Jump, Serpent's Lash, Heavenly Storm, Renounce Religion, Evoke
Invisibility
You are on level 15 of the Dungeon.
You worship Wu Jian.
Wu Jian is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 40 of its levels.
You have also visited: Labyrinth and Ice Cave.
You have collected 6753 gold pieces.
You have spent 4368 gold pieces at shops.
Inventory:
Hand Weapons
a - the +12 Vampire's Tooth (weapon) {vamp}
(You found it on level 5 of the Dungeon)
It inflicts no extra harm, but heals its wielder when it wounds a living
foe.
H - a +7 eudemon blade of holy wrath
Missiles
g - 1170 stones (quivered)
Armour
f - a +2 helmet (worn)
x - +0 acid dragon scales (worn)
B - the +0 robe "Pomneari" {rElec Str+8 Dex+2 Stlth+}
(You found it on level 6 of the Lair of Beasts)
It affects your strength (+8).
It affects your dexterity (+2).
It insulates you from electricity.
It makes you more stealthy.
E - a scarf of repulsion
F - a +2 pair of gloves of strength (worn)
P - a +2 cloak of invisibility (worn)
U - a +4 shield (worn)
X - the +2 pair of boots of Resonance (worn) {Str+3 Dex+2}
(You acquired it on level 1 of the Spider Nest)
It affects your strength (+3).
It affects your dexterity (+2).
Y - the +0 pair of gloves of Qaud Ogg {rPois rF+ Stlth+}
(You found it on level 6 of the Lair of Beasts)
It protects you from fire.
It protects you from poison.
It makes you more stealthy.
Jewellery
b - the ring "Bucluur" {+Inv rPois Str+5 Int+2 Dex+4}
(You bought it in a shop on level 1 of the Orcish Mines)
[ring of strength]
It affects your strength (+5).
It affects your intelligence (+2).
It affects your dexterity (+4).
It protects you from poison.
It lets you turn invisible.
h - a +6 amulet of reflection (around neck)
j - the ring of the Mage (right hand) {Wiz MR++ Int+3}
(You bought it in a shop on level 10 of the Dungeon)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
m - the ring "Juut" {rC+ Str+3 Dex+3}
(You found it on level 5 of the Dungeon)
[ring of protection from cold]
It affects your strength (+3).
It affects your dexterity (+3).
It protects you from cold.
o - the ring of Wuomo (left hand) {rElec rPois Str+3 SInv}
(You bought it in a shop on level 10 of the Dungeon)
[ring of see invisible]
It affects your strength (+3).
It insulates you from electricity.
It protects you from poison.
It lets you see invisible.
G - the ring "Eden" {rPois rC+ rN+}
(You found it on level 4 of the Dungeon)
[ring of positive energy]
It protects you from cold.
It protects you from poison.
It protects you from negative energy.
L - the ring of Zin's Fury {rF- rN+ Int+6 Dex+8 Stlth-}
(You found it on level 3 of the Elven Halls)
[ring of attention]
It affects your intelligence (+6).
It affects your dexterity (+8).
It makes you vulnerable to fire.
It protects you from negative energy.
It makes you less stealthy.
M - the ring "Itsomof" {+Blink Str+8 Dex-5 SInv}
(You took it off a deep elf blademaster on level 3 of the Elven Halls)
[ring of see invisible]
It affects your strength (+8).
It affects your dexterity (-5).
It lets you see invisible.
It lets you blink.
R - the ring "Yziuh" {rCorr +Inv rPois MP+9 Str+4 Dex-5}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
[ring of resist corrosion]
It affects your strength (+4).
It affects your dexterity (-5).
It protects you from poison.
It affects your magic capacity (+9).
It lets you turn invisible.
W - the ring "Unoamm" {Fire rN+ MP+9}
(You took it off a minotaur in a labyrinth)
[ring of fire]
It enhances your fire magic.
It protects you from fire.
It makes you vulnerable to cold.
It protects you from negative energy.
It affects your magic capacity (+9).
Wands
q - a wand of digging (68)
z - a wand of disintegration (24)
I - a wand of iceblast (83)
K - a wand of clouds (2)
Q - a wand of enslavement (30)
S - a wand of paralysis (32)
T - a wand of acid (6)
Scrolls
c - 19 scrolls of teleportation
i - 8 scrolls of amnesia
n - 11 scrolls of remove curse
r - 8 scrolls of immolation
s - 8 scrolls of magic mapping
u - 7 scrolls of fear
y - 2 scrolls of blinking
A - 5 scrolls of fog
Z - a scroll of identify
Potions
e - 2 potions of might
k - 4 potions of flight
p - 16 potions of curing
t - 2 potions of cancellation
v - 3 potions of haste
w - 4 potions of agility
J - 8 potions of lignification
N - 5 potions of brilliance
O - 5 potions of ambrosia
Miscellaneous
l - a lightning rod (4/4)
C - a sack of spiders
D - a phantom mirror
V - a lamp of fire
Comestibles
d - 43 rations
Skills:
- Level 10.1 Fighting
- Level 11.2 Short Blades
+ Level 12.4 Dodging
+ Level 14.2 Stealth
- Level 15.0 Shields
- Level 14.0 Spellcasting
+ Level 2.1 Conjurations
+ Level 21.7 Hexes
- Level 6.0 Charms
- Level 2.1 Necromancy
- Level 6.0 Ice Magic
- Level 10.0 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
c - Confuse Hex #######. 0% 3 None
e - Ensorcelled Hibernat Hex/Ice ###### 0% 2 None
f - Cause Fear Hex #######... 0% 4 None
m - Metabolic Englaciati Hex/Ice ######.... 1% 5 ##.....
o - Corona Hex ####### 0% 1 None
p - Fulminant Prism Conj/Hex ######.... 1% 4 None
t - Tukima's Dance Hex #######. 0% 3 None
y - Yara's Violent Unrav Hex/Tmut ######.... 1% 5 ##.....
z - Dazzling Spray Conj/Hex ###### 1% 3 None
D - Discord Hex #######... 1% 8 #######
G - Shroud of Golubria Chrm/Tloc ####...... 1% 2 None
L - Silence Hex/Air ######.... 1% 5 ##.....
R - Regeneration Chrm/Necr #####..... 1% 3 None
Y - Song of Slaying Chrm #####... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:11
Swamp (4/4) Lair:2 Spider (4/4) Lair:4 Slime (0/5) Lair:5
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:10 = Orc:1 (!!(= Orc:2 =(*[ Vaults:2 ( Vaults:3 ?*=(
Portals:
Trove: D:14 (give 7 potions of haste)
Annotations:
D:9 3 runed doors, exclusions: 4 doors and orange crystal statue
Lair:5 1 runed door, exclusion: 3 oklob plants
Orc:2 2 runed doors, exclusion: orange crystal statue, Rupert
Elf:2 5 runed doors
Innate Abilities, Weirdness & Mutations
You have razor-sharp teeth.
You heal very quickly.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
You have sharp fingernails.
You are covered in fur. (AC +1)
You expend magic power (3 MP) to strengthen your wands.
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
---------------+----------------------------------------------------------------------+-----
Stealth | 4 5 7 8 10 12 13 14 | 14.2
Short Blades | 1 2 3 5 7 8 11 | 11.2
Fighting | 1 2 4 5 6 7 10 | 10.1
Spellcasting | 3 4 6 8 10 12 13 14 | 14.0
Hexes | 4 5 7 9 10 11 12 14 15 16 17 20 21 | 21.7
Ice Magic | 1 2 6 | 6.0
Charms | 4 6 | 6.0
Shields | 4 8 13 15 | 15.0
Dodging | 2 6 8 9 10 11 12 | 12.4
Evocations | 6 7 10 | 10.0
Necromancy | 2 | 2.1
Conjurations | 2 | 2.1
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 51 | 139 | 125 | | | 4 | | || 319
Bite | 6 | 29 | 43 | 123 | 256 | 532 | 651 | 461 || 2101
Quick blade | | | 71 | 378 | 701 | 1274 | 1287 | 747 || 4458
Throw: Stone | | | 1 | 1 | | 3 | | || 5
Cast: Corona | 2 | 2 | 2 | | 1 | 7 | 2 | || 16
Ensorcelled Hiber | 3 | 28 | 29 | 60 | 78 | 119 | 15 | 6 || 338
Confuse | | 17 | 38 | 106 | 271 | 288 | 281 | 79 || 1080
Dazzling Spray | | | 1 | | 7 | 14 | 18 | 4 || 44
Metabolic Englaci | | | | | 4 | 14 | 14 | 4 || 36
Yara's Violent Un | | | | | | 2 | 4 | 2 || 8
Discord | | | | | | | 11 | 16 || 27
Cause Fear | | | | | | | 1 | 2 || 3
Tukima's Dance | | | | | | | | 3 || 3
Invok: Lunge | | | | 71 | 103 | 155 | 150 | 58 || 537
Whirlwind | | | | 38 | 88 | 217 | 232 | 130 || 705
Heavenly Storm | | | | | | 1 | | 2 || 3
Serpent's Lash | | | | | | | 1 | 2 || 3
Abil: Evoke Invisibilit | | | | | | 10 | 1 | 1 || 12
Wall Jump | | | | | | 1 | | || 1
Evoke Blink | | | | | | | | 1 || 1
Evoke: Wand | | | | | 4 | 2 | 4 | 4 || 14
Box of beasts | | | | | | | 1 | || 1
Lightning rod | | | | | | | 4 | || 4
Use: Scroll | 1 | 7 | 8 | 13 | 9 | 23 | 12 | 9 || 82
Potion | | | | 1 | 4 | 8 | 5 | 1 || 19
Stab: Sleeping | 8 | 21 | 36 | 67 | 88 | 163 | 78 | 17 || 478
Confused | | 5 | 14 | 34 | 121 | 154 | 153 | 36 || 517
Distracted | | | 1 | 2 | 1 | 6 | 2 | 3 || 15
Invisible | | | | | 5 | 31 | 11 | 3 || 50
Petrified | | | | | 1 | | | || 1
Eat: Chunk | 1 | 8 | 12 | 21 | 23 | 18 | 21 | 6 || 110
Ration | | 1 | 2 | 2 | 3 | 10 | 7 | 7 || 32
Armor: Robe | 12 | 25 | 52 | 50 | 35 | 117 | 39 | 20 || 350
Acid dragon scale | | | | | | | | 2 || 2
Dodge: Dodged | 35 | 71 | 93 | 80 | 154 | 417 | 154 | 74 || 1078
Deflected | | | | | | 1 | 13 | 2 || 16
Block: Buckler | | | | 12 | 122 | 289 | 61 | || 484
Reflection | | | | | 16 | 4 | 63 | 35 || 118
Shield | | | | | | | 225 | 200 || 425
As you can see, I've been blessed/cursed with an overabundance of good equipment.
So I keep waffling about what equipment I should use, and what swapping things I should retain. The cloak gives me more AC and evokable invis on tap which is helpful, but so is rMsl, and I have evokable invis available on two different rings.
Evokable blink is also nice, but the ring I have it on isn't generally useful, so I'm mostly interested in keeping that as a swap.
For reference, there's no evasion rings, and the only plain protection ring is -3
There is also a
which is vaguely tempting, however I'm already overloaded with choice at this point.
There's no robe of the archmagi (which would probably be my first choice for body armour for this character) and the only other ego robes are magic resistance, protection from fire, cold and positive energy. There's a smattering of ego body armours of other sorts, but nothing that's particularly tempting (the acid dragon armour could be swapped out with swamp or fire dragon armour, but neither of those seemed especially appealing, but those are also on the table)
Since I'm a Vine stalker, bonus MP is more valuable than it would be with something else
I've loaded myself up with all the likely candidates, but playing equipment tetris is making me tired
My objectives are:
Keep my evokables available,
Maximize my defenses,
Discard anything I don't need to free up some inventory slots.
Also as an aside there's a
on the floor, for when I feel like dumping a crap ton of XP into shields, but that's for later (if at all)