svendre wrote:I never once asked for advice on how to achieve this. Suggesting I fight fewer monsters at a time as a justification for why blasters are the same as brutes when it comes to mana is incoherent.
That suggestion was for Berder, not you, since Berder apparently thinks they always need more MP.
svendre wrote:The point: MP are not of equal value to both styles of builds (spellcasters vs. brutes), yet MP are consumed by invocations.
I agree that the value of MP depends on the character. I do not agree that a point of MP is necessarily more valuable for characters with spells, because characters with spells tend to have much more MP than characters without spells. I don't think the MP costs are worse for, say, a pure conjurer of Uskayaw with 30 MMP, compared to a non-spellcaster of Uskayaw with 15 MMP. The conjurer has more things to use MP on, and it "needs" to use MP more, but it also has more MP available to use in the first place.
But thinking about it more, I think that is beside the point anyway, because the conclusion of the OP (remove MP costs from god abilities) does not follow from the premise (MP costs for god abilities hurt some characters more than others). MP costs for god abilities hurt guardian spirit users more than other characters. MP costs hurt antimagic users more than other characters. The HP costs on Makhleb's abilities hurt tengu more than they hurt ogres. Piety decay hurts mummies more than it hurts trolls. I am not persuaded that this is a problem.
If anything, I would say the best case for removing MP costs from god abilities is that most of the costs are small enough that they don't matter (oh no, greater healing takes 2 of my MP!). I think I would rather increase the MP costs instead, though.
I also do not think there are any gods that would go from "unviable" for spellcasters to "viable" with this change. Sure Qazlal would suck slightly less, but they would still suck.