Temple Termagant
Posts: 9
Joined: Monday, 16th June 2014, 21:54
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Temple Termagant
Posts: 9
Joined: Monday, 16th June 2014, 21:54
Swamp Slogger
Posts: 146
Joined: Wednesday, 30th August 2017, 23:08
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Tomb Titivator
Posts: 838
Joined: Friday, 2nd October 2015, 04:47
Temple Termagant
Posts: 9
Joined: Monday, 16th June 2014, 21:54
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
muxecoid wrote:I vaguely recall back when hilldwarves existed
muxecoid wrote:Passwall onto sleeping enemy worked even in extended. There were less impassible walls.
muxecoid wrote:Less noise.
muxecoid wrote:After you leave the floor for long time monsters could go back to sleep.
muxecoid wrote:With no separation between depths and dungeon you could dive deep to hunt sleeping monsters, now you must manfight your way to depths.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Berder wrote:Everything sucks in crawl except for heavy armor brutes.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Lair Larrikin
Posts: 26
Joined: Tuesday, 3rd February 2015, 12:54
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
---------------+----------------------------------------------------------------+-----
Short Blades | 2 3 4 5 6 7 9 10 11 | 11.0
Stealth | 5 6 7 8 10 11 12 | 12.0
Spellcasting | 3 4 8 10 11 12 | 12.1
Hexes | 4 5 7 9 10 11 13 14 16 17 18 | 18.0
Fighting | 2 5 7 8 10 12 | 12.0
Ice Magic | 1 3 | 3.0
Dodging | 8 9 11 12 | 12.0
Shields | 4 10 13 15 | 15.0
Long Blades | 3 4 11 12 | 12.5
Conjurations | 3 6 7 9 | 9.3
Fire Magic | 3 6 7 9 | 9.3
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 53 | 144 | 291 | 394 | 1071 | 1063 | 903 || 3919
Constrict | 9 | 31 | 64 | 59 | 171 | 128 | 152 || 614
Tentacles | 3 | 20 | 48 | 85 | 199 | 224 | 343 || 922
Demon trident | | | | | | 32 | || 32
Demon blade | | | | | | | 339 || 339
Fire: Blowgun | | | | | 1 | 15 | 5 || 21
Throw: Stone | | | 3 | 11 | 9 | 12 | 14 || 49
Cast: Corona | 14 | 10 | 1 | 3 | 2 | 5 | 4 || 39
Ensorcelled Hiber | | 4 | 61 | 95 | 219 | 156 | 48 || 583
Confuse | | | 52 | 79 | 265 | 337 | 323 || 1056
Dazzling Spray | | | | 2 | 12 | 56 | 40 || 110
Conjure Flame | | | | | 4 | | 14 || 18
Fireball | | | | | 7 | 27 | 31 || 65
Sticky Flame | | | | | 1 | | 22 || 23
Cause Fear | | | | | 2 | 6 | || 8
Shroud of Golubri | | | | | | 2 | 1 || 3
Inner Flame | | | | | | 1 | 3 || 4
Discord | | | | | | 2 | 14 || 16
Summon Guardian G | | | | | | | 5 || 5
Invok: Lunge | | | 27 | 65 | 192 | 130 | 120 || 534
Whirlwind | | | 1 | 35 | 143 | 81 | 135 || 395
Wall Jump | | | | 6 | 22 | 25 | 34 || 87
Heavenly Storm | | | | | | | 1 || 1
Evoke: Wand | | | | | 1 | 2 | 13 || 16
Lamp of fire | | | | | | | 2 || 2
Use: Scroll | 2 | | 15 | 8 | 30 | 23 | 17 || 95
Potion | | | 3 | | 3 | 22 | 8 || 36
Stab: Sleeping | 7 | 14 | 47 | 84 | 243 | 120 | 82 || 597
Confused | | | 17 | 48 | 115 | 195 | 177 || 552
Distracted | | | 1 | 1 | 3 | 3 | 1 || 9
Invisible | | | | 1 | 10 | 23 | 4 || 38
Eat: Chunk | | 2 | 14 | 9 | 20 | 4 | 10 || 59
Ration | | 1 | 3 | 6 | 9 | 14 | 14 || 47
Armor: Skin | 10 | 35 | 39 | 12 | 31 | 31 | 23 || 181
Dodge: Dodged | 29 | 85 | 121 | 112 | 436 | 462 | 350 || 1595
Block: Buckler | | | | 18 | 199 | 56 | || 273
Shield | | | | | | 412 | 429 || 841
Rpst.: Demon blade | | | | | | | 23 || 23
Health: 143/143 AC: 7 Str: 10 XL: 21 Next: 60%
Magic: 38/46 EV: 30 Int: 29 God: Wu Jian [******]
Gold: 2040 SH: 18 Dex: 21 Spells: 0/44 levels left
rFire + . . SeeInvis . a - +1 dagger (venom)
rCold + . . Gourm . G - +5 shield
rNeg + + + Faith . F - +2 hat {Int+3}
rPois . Spirit . R - amulet of regeneration
rElec + Reflect . k - +4 ring of protection
rCorr + Harm . f - +6 ring of evasion
MR +++.. P - ring of Taal Lut {rCorr rElec MR+}
Stlth ++++++.... z - ring "Ozxais" {MP+9 Str+4}
HPRegen 0.73/turn C - ring "Haustits" {rN+ Dex+3 Slay+2}
MPRegen 0.30/turn D - ring of Ubbuky {rF+ MR+ Dex+4}
i - ring of wizardry
U - ring of Ytacs {rC+ rN+++ Str-5 Int+4}
You knew the following spells:
Your Spells Type Power Failure Level Hunger
b - Fireball Conj/Fire ######.... 1% 5 ##.....
c - Confuse Hex #######. 0% 3 None
e - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None
g - Summon Guardian Gole Hex/Summ ######.. 1% 3 None
i - Inner Flame Hex/Fire #######. 1% 3 None
o - Corona Hex ####### 0% 1 None
s - Sticky Flame Conj/Fire ######.. 1% 4 None
t - Tukima's Dance Hex #######. 0% 3 None
z - Dazzling Spray Conj/Hex ###### 1% 3 None
C - Conjure Flame Conj/Fire ######.. 1% 3 None
D - Discord Hex #######... 4% 8 #######
F - Cause Fear Hex #######... 0% 4 None
G - Shroud of Golubria Chrm/Tloc ###....... 1% 2 None
Inventory:
Hand Weapons
a - a +1 dagger of venom (weapon)
b - a +4 demon blade of slicing
v - a +4 dagger of speed
w - a +5 blowgun
Missiles
j - 1232 stones (quivered)
J - 11 throwing nets
K - 8 curare-tipped needles
O - 3 needles of confusion
Z - 8 needles of sleeping
Armour
F - a +2 hat of intelligence (worn)
G - a +5 shield (worn)
Jewellery
f - a +6 ring of evasion (right tentacle)
h - an uncursed ring of protection from magic
i - a ring of wizardry (on tentacle)
k - a +4 ring of protection (left tentacle)
l - an uncursed ring of poison resistance
z - the ring "Ozxais" (on tentacle) {MP+9 Str+4}
(You found it on level 4 of the Shoals)
[ring of magical power]
It affects your strength (+4).
It affects your magic capacity (+9).
C - the ring "Haustits" (on tentacle) {rN+ Dex+3 Slay+2}
(You acquired it on level 14 of the Dungeon)
[ring of positive energy]
It affects your dexterity (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from negative energy.
D - the ring of Ubbuky (on tentacle) {rF+ MR+ Dex+4}
(You acquired it on level 14 of the Dungeon)
[ring of protection from fire]
It affects your dexterity (+4).
It protects you from fire.
It affects your resistance to hostile enchantments.
P - the ring of Taal Lut (on tentacle) {rCorr rElec MR+}
(You bought it in a shop on level 1 of the Vaults)
[ring of resist corrosion]
It insulates you from electricity.
It affects your resistance to hostile enchantments.
R - an amulet of regeneration (around mantle)
T - an uncursed ring of see invisible
U - the ring of Ytacs (on tentacle) {rC+ rN+++ Str-5 Int+4}
(You acquired it on level 2 of the Spider Nest)
[ring of protection from cold]
It affects your strength (-5).
It affects your intelligence (+4).
It protects you from cold.
It renders you almost immune to negative energy.
Wands
p - a wand of digging (41)
Q - a wand of iceblast (48)
S - a wand of paralysis (39)
Y - a wand of enslavement (13)
Scrolls
g - 2 scrolls of amnesia
m - a scroll of summoning
n - a scroll of fear
o - a scroll of vulnerability
r - 3 scrolls of teleportation
t - 13 scrolls of remove curse
x - 7 scrolls of blinking
y - 6 scrolls of magic mapping
B - 4 scrolls of fog
N - 7 scrolls of identify
Potions
d - 6 potions of lignification
e - a potion of agility
s - 5 potions of curing
u - a potion of invisibility
A - 5 potions of might
E - 5 potions of haste
H - 4 potions of resistance
I - 10 potions of flight
L - 5 potions of brilliance
M - 7 potions of ambrosia
V - 3 potions of cancellation
Miscellaneous
W - a lamp of fire
X - a phial of floods
Comestibles
c - 17 rations
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