Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 8786
Joined: Sunday, 5th May 2013, 08:25
Monday, 9th July 2018, 02:09 by duvessa
Since its purpose is to force players into melee and prevent them from running away, it shouldn't be neutralized by, well, running away.
- For this message the author duvessa has received thanks: 3
- arandomperson12, johlstei, nago
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Monday, 9th July 2018, 12:49 by VeryAngryFelid
I think it is good when player has a chance to read scroll of teleportation before it is adjacent to 3 monsters.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of
Sandman25
Ziggurat Zagger
Posts: 8786
Joined: Sunday, 5th May 2013, 08:25
Monday, 9th July 2018, 19:09 by duvessa
Autoexplore harpoons are going to happen no matter what the range is, since autoexplore doesn't avoid turning corners (and is unlikely to ever do so). I don't think increasing the range is going to make them much more frequent.
- For this message the author duvessa has received thanks:
- VeryAngryFelid
Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
Wednesday, 11th July 2018, 17:25 by svendre
If you let one follow you around, harpoon shot can be used for running away (from other things.)
Return to Game Design Discussion
Users browsing this forum: No registered users and 124 guests