Thursday, 28th June 2018, 03:16 by bel
Nemelex Wild Magic can create explosions around the targets. The damage can be ridiculously high (if you use it against 3 or more targets, you can do 100+ total damage in a turn, without any Invo training). But if the target is adjacent to you, you can get caught in the explosion and die. That is bad because it can easily kill you just after you get Nemelex, and you don't know what the card is if you're blind-drawing from destruction (which is usually the case early in the game).
Either remove wild magic, or make it like Ignition, so that it doesn't damage the player.
[This post was brought to you by a character who died from receiving 50+ damage with 1.1 invo.]
- For this message the author bel has received thanks:
- duvessa