Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Zot Zealot
Posts: 991
Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
Lair Larrikin
Posts: 28
Joined: Wednesday, 30th November 2016, 11:35
Lair Larrikin
Posts: 22
Joined: Tuesday, 27th March 2018, 08:41
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Sprucery wrote:I voted for leave felid alone, but I really wanted to vote 'remove wands from felids again'.
Also make them revive on the same spot they died on and remove the XL loss upon death.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
VeryAngryFelid wrote:Then monster who has just killed felid and sees it again should immediately get status dazed IMHOSprucery wrote:I voted for leave felid alone, but I really wanted to vote 'remove wands from felids again'.
Also make them revive on the same spot they died on and remove the XL loss upon death.
Mines Malingerer
Posts: 44
Joined: Saturday, 17th December 2016, 18:26
tankra wrote:Remove inventory from Felid altogether. Now that spells are goldified, it actually could be viable.
Maybe add some AC or some stats as compensation.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Lair Larrikin
Posts: 17
Joined: Sunday, 27th May 2018, 18:21
Swamp Slogger
Posts: 153
Joined: Wednesday, 4th April 2012, 15:11
Location: Hengelo, Netherlands
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