what's changing in 0.22?


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Mines Malingerer

Posts: 41

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Location: UK

Post Wednesday, 6th June 2018, 10:31

what's changing in 0.22?

Hello,
anyone has any idea what the main changes will be in 0.22? When are the devs planning to release it?

Thank you

Shoals Surfer

Posts: 276

Joined: Sunday, 6th November 2016, 19:19

Post Wednesday, 6th June 2018, 10:37

Re: what's changing in 0.22?

There's no set release date, and the main changes are whatever the main the changes are in the crawl repository:

https://github.com/crawl/crawl/commits/master

Currently we have (From January till now):

- Spell Library
- LRD doesn't destroy walls
- Swamp worms and Iron giants have the 'Harpoon Shot' ability
- various bugfixes and quality of life changes
- BVC removed from Necromancer starting spellbook, and nerfed slightly

(some other stuff, I probably forgot)
16/26 on the way to GreaterOctopode (Win all backgrounds as an Octopode)

Progress so far : OpFi, OpGl, OpWn, OpAr, OpCK, OpMo, OpBe, OpHu, OpVM, OpAM, OpWr, OpFE, OpEE, OpNe, OpTm, OpSk

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Tomb Titivator

Posts: 838

Joined: Friday, 2nd October 2015, 04:47

Post Thursday, 7th June 2018, 07:42

Re: what's changing in 0.22?

That harpoon shot is serious juju.

It puts some real ranged "nip" into the previously patient swamp worms, and can really mess up your "I'm hanging back here" day.
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More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Spider Stomper

Posts: 216

Joined: Saturday, 25th March 2017, 16:51

Post Thursday, 7th June 2018, 10:06

Re: what's changing in 0.22?

Iron giants too?
Damn.
Yeah, it can seriously mess your day.

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Thursday, 7th June 2018, 20:54

Re: what's changing in 0.22?

- LRD doesn't destroy walls


I've been away for months and THIS is what I come back to?

*pours one out for LRD* RIP most fun spell in the game.
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )
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Snake Sneak

Posts: 104

Joined: Thursday, 16th May 2013, 12:57

Post Friday, 8th June 2018, 01:55

Re: what's changing in 0.22?

This is totally me flaunting my own vault, but there's a new special room in Depths where you'll get dogpiled by casters: commit

Slime Squisher

Posts: 406

Joined: Thursday, 16th June 2011, 18:36

Post Wednesday, 13th June 2018, 03:49

Re: what's changing in 0.22?

Is development slowing down? Asymptotically approaching something? Will DCSS become 1.0 in our lifetime?
Won with: KeAE^Sif, NaWz^Sif, NaTm^Chei, SpEn^Nmlx, GrEE^Qaz, HOFE^Veh, MiBe^Trog, DrFE^Hep, FoFi^Zin, CeHu^Oka, DjFE^Ash, DrIE^Ru, FeSu^Jiy, GnCA^Usk.
In Progress:
Long-term goal: complete the pantheon.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 13th June 2018, 04:45

Re: what's changing in 0.22?

Commit frequency is lower now than it was a few years ago, but commit frequency is a very crude measure of the amount of development activity.
DCSS's development is also open to almost everyone, so if you think it's going too slow you can always make some pull requests yourself.

Swamp Slogger

Posts: 146

Joined: Wednesday, 30th August 2017, 23:08

Post Wednesday, 13th June 2018, 17:25

Re: what's changing in 0.22?

duvessa wrote:Commit frequency is lower now than it was a few years ago, but commit frequency is a very crude measure of the amount of development activity.


Seriously - judging development by number of commits? What are you, my shitty manager from my first job out of college? ;)

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Slime Squisher

Posts: 406

Joined: Thursday, 16th June 2011, 18:36

Post Thursday, 14th June 2018, 17:22

Re: what's changing in 0.22?

How about by a quite-reasonable measure of development activity?

(No aspersions to devs meant at all -- a slowdown would be expected if DCSS approached its consensus ideal self.)
Won with: KeAE^Sif, NaWz^Sif, NaTm^Chei, SpEn^Nmlx, GrEE^Qaz, HOFE^Veh, MiBe^Trog, DrFE^Hep, FoFi^Zin, CeHu^Oka, DjFE^Ash, DrIE^Ru, FeSu^Jiy, GnCA^Usk.
In Progress:
Long-term goal: complete the pantheon.

Halls Hopper

Posts: 73

Joined: Sunday, 23rd November 2014, 07:41

Post Sunday, 17th June 2018, 04:35

Re: what's changing in 0.22?

mattlistener wrote:How about by a quite-reasonable measure of development activity?


Below are the results of measuring devolpment activity by version number via the number of lines in its changelog entry, excluding bug fix versions like 0.19.1, and starting from version 0.9 (which I chose for the arbitrary reason that I started playing with that version).

IMG_1356.JPG
IMG_1356.JPG (51.59 KiB) Viewed 3487 times


By this metric, development activity in 0.20 was about half that of versions 0.13-0.17, and activity in 0.21 was about half that of versions 0.9-0.12 and 0.18-0.19.

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