Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Reveal the map boundary
One potential issue with this change is that the passwall targeter can
reveal map bounds, because the ray won't render. I'm not sure there's
anything to be done about this, though, and this is far from the only
thing that does (e.g. setting exclusions on out of bounds positions).
Sometimes I want to dig a wall and waste a turn because it's the edge of the map. Now that I know about these cool exploits, I can tediously avoid this. Reveal the map's outer edge imo, the existing behavior is silly anyway.