Snake Sneak
Posts: 124
Joined: Tuesday, 27th January 2015, 17:12
A deity or species that emphasizes 'crowd control'?
Some ideas of what this could look like via a deity.
A passive effect that is similar to Aura of Abjuration, that starts out "weak*" and gets "stronger*" as you progress in either piety or XL.
*Maybe "weak" vs. "strong" could be based on proximity to the player? Or if "strength" of effect is better represented by how long the aura last; in which case it'd have to be an active effect.
If a monster in LoS has been "buffed" by one of its allies, the deity applies some passive "N% chance per turn" possibility of removing that buff. Not sure if "strength" of this effect should be
gated by XL or piety. Seems like making this a passive effect would be a lot easier and less annoying than as an ability you have to activate on-demand, because good luck trying to watch and remember exactly how any monster on the screen received its current buff (via a potion, an evocable item or via a support-ally.)
You're either fully prevented from using allies, or if permitted, you are somehow penalized for doing so. Probably not via outright wrath/punishment, but maybe slowed/halted piety gain.
Maybe some kind of passive ability could/should deal with the concept of "tension", as a way to deliver at least some benefit when a large #s of 'non-summoned, 'non-buffed' monsters are around.
The argument could surely be made that if implemented as a deity, there are a lot of zones in the game where these 'anti-summons, 'anti-buffs' abilities won't help you much. Early D and Lair, for example. Very few things in Lair are summoned by others, or buffed by others.
If this kind of thing is better delivered as an innate trait of a species:
I'd probably suggest Demigod as an existing species to consider. Same 'abilities' as mentioned above for a deity, perhaps all passive, and have them ramp up with XL. The 'limitations / prohibitions' aspect would be a little tougher though, since a Demigod that cannot call in summons & necro-allies sounds pretty awful to me. I suppose you could allow such ally-producing actions, but apply some existing style of 'spam-prevention' limiter, like exhaustion or skill drain?
Anyway, wanted to see if some pieces of this concept seem worth considering. CYC seemed like the right spot to park this.
(Edit 1: punctuation is a good thing. Run-on sentences, not so much.)