Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
GrumpD wrote:Has anyone else encountered this? I've done my best to ensure all five levels of Depths are fully explored, and using ctrl-f for the portal yields nothing.
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Spider Stomper
Posts: 203
Joined: Wednesday, 17th June 2015, 00:14
Location: Germany
GrumpD wrote:Yeah, all three sets of stairs are discovered for each level. I keep trying to figure out what very obvious thing I'm overlooking, and so far nothing.
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
Spider Stomper
Posts: 216
Joined: Saturday, 25th March 2017, 16:51
prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Swamp Slogger
Posts: 174
Joined: Saturday, 16th September 2017, 21:17
Shard1697 wrote:what character on gods green earth is more scared of spider than abyss
I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
nago wrote:>Chei
>Spider is hard.
>Abyss is easier.
Lolwut?
Tomb Titivator
Posts: 778
Joined: Thursday, 13th March 2014, 20:15
prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Shard1697 wrote:what character on gods green earth is more scared of spider than abyss
I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Eyesburn wrote:prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?He said abyssal rune as 3rd rune, so I assume he got runes from Lair branches ? And choosing between V:5, Slime and Abyss, the last is just fine place to get 3rd rune.Shard1697 wrote:what character on gods green earth is more scared of spider than abyss
I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
/**
* Check the map for validity, generating a crash if not.
*
* This checks the loaded map to make sure all dungeon features and shops are
* valid, all branch exits are generated, and all portals generated at fixed
* levels in the Depths are actually present.
*/
void check_map_validity()
{
#ifdef ASSERTS
dungeon_feature_type portal = DNGN_UNSEEN;
if (player_in_branch(BRANCH_DEPTHS))
{
if (you.depth == 3)
portal = DNGN_ENTER_PANDEMONIUM;
else if (you.depth == 4)
portal = DNGN_ENTER_ABYSS;
else if (you.depth == 2)
portal = DNGN_ENTER_HELL;
}
dungeon_feature_type exit = DNGN_UNSEEN;
if (you.depth == 1 && !player_in_branch(root_branch))
exit = branches[you.where_are_you].exit_stairs;
// these may require you to look farther:
if (exit == DNGN_EXIT_PANDEMONIUM)
exit = DNGN_TRANSIT_PANDEMONIUM;
if (exit == DNGN_EXIT_ABYSS)
exit = DNGN_UNSEEN;
for (rectangle_iterator ri(0); ri; ++ri)
{
dungeon_feature_type feat = grd(*ri);
if (feat <= DNGN_UNSEEN || feat >= NUM_FEATURES)
die("invalid feature %d at (%d,%d)", feat, ri->x, ri->y);
const char *name = dungeon_feature_name(feat);
ASSERT(name);
ASSERT(*name); // placeholders get empty names
trap_at(*ri); // this has all needed asserts already
if (shop_struct *shop = shop_at(*ri))
ASSERT_RANGE(shop->type, 0, NUM_SHOPS);
// border must be impassable
if (!in_bounds(*ri))
ASSERT(feat_is_solid(feat));
if (env.level_map_mask(*ri) & MMT_MIMIC)
continue;
// no mimics below
const dungeon_feature_type orig = orig_terrain(*ri);
if (feat == portal || orig == portal)
portal = DNGN_UNSEEN;
if (feat == exit || orig == exit)
exit = DNGN_UNSEEN;
}
if (portal)
{
#ifdef DEBUG_DIAGNOSTICS
dump_map("missing_portal.map", true);
#endif
die("Portal %s[%d] didn't get generated.", dungeon_feature_name(portal), portal);
}
if (exit)
{
#ifdef DEBUG_DIAGNOSTICS
dump_map("missing_exit.map", true);
#endif
die("Exit %s[%d] didn't get generated.", dungeon_feature_name(exit), exit);
}
// And just for good measure:
debug_item_scan();
debug_mons_scan();
#endif
}
Tomb Titivator
Posts: 778
Joined: Thursday, 13th March 2014, 20:15
Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
GrumpD wrote:Has anyone else encountered this? I've done my best to ensure all five levels of Depths are fully explored, and using ctrl-f for the portal yields nothing. I've get entries for Hell and Pan, but nothing for the Abyss..
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Midn8 wrote:prozacelf wrote:I feel like a more important question is why on earth you would want to make Abyss your third rune?
Vaults is really tough.
Royal Jelly is tough.
Abyss is actually quite easy albeit somewhat slow.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Midn8 wrote:Vaults and Royal Jelly require your character to have a fairly high power level to do safely. Abyss can almost always be done with careful play, even if your power level is low, because the average number of tele scrolls you'll have to burn is about half as much as the number that generate in Abyss.
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Magipi wrote:Midn8 wrote:Vaults and Royal Jelly require your character to have a fairly high power level to do safely. Abyss can almost always be done with careful play, even if your power level is low, because the average number of tele scrolls you'll have to burn is about half as much as the number that generate in Abyss.
I almost never go to the Abyss voluntarily, except with characters who are doing 15 runes, after Pan, And every time I feel that Abyss 3 is really dangerous, practically Hell difficulty. And requires a LOT of teleport scrolls.
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
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