Snake Sneak
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Ozo's Armour change discussion
So, any comments?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
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Tartarus Sorceror
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Slime Squisher
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Spider Stomper
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Ziggurat Zagger
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crawlnoob wrote:I always felt that my MP was better spent offensively.
Crypt Cleanser
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Tartarus Sorceror
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Snake Sneak
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Shoals Surfer
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Ziggurat Zagger
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KoboldLord wrote:Obviously we need to have buffs in the game that only provide a benefit when the player is standing in a one-tile-wide corridor or has already lured a monster far away from any potential complicating monsters. That's exactly the situation where the player needs a defense boost, and definitely the tactical situation the player needs more encouragement to stay in at all times.
The problem with Ozocubu's Armour was that it was annoying to put up and encouraged tedious behavior. The attempted solution is to make this problem dramatically worse. I would have preferred that it work passively like the demonspawn mutation, but if that's a no-go just remove it.
Lair Larrikin
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Mines Malingerer
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Joined: Saturday, 17th December 2016, 18:26
Ge0ff wrote:This change makes the spell more annoying to use: after you cast Ozo's Armour you have to fight manually/slower now. Because if Tab moves you towards an enemy, your ice armour will break without a warning.
Ziggurat Zagger
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mrob wrote:Ge0ff wrote:This change makes the spell more annoying to use: after you cast Ozo's Armour you have to fight manually/slower now. Because if Tab moves you towards an enemy, your ice armour will break without a warning.
Shift-tab attacks without moving.
Dungeon Dilettante
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Dungeon Dilettante
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Ziggurat Zagger
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arcanemastermind wrote:I suppose we can have different definitions of "stack", but I'd call mutually exclusive activation criteria "not stacking".
Crypt Cleanser
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arcanemastermind wrote:Maybe I'm in the minority, preferring mobile casters.
Temple Termagant
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Wahaha wrote:arcanemastermind wrote:Maybe I'm in the minority, preferring mobile casters.
The reason Ozo's Armour was changed is purely because some players casted the spell constantly while exploring because it is optimal to do so. And some people consider that to be a bad thing because it leads to common interruptions and key presses while exploring. So it was changed to remove a user interface issue. The change is not related to 1. balance 2. character types. I think. So if you want to give ideas to bring back mobile defenses, try to think of ideas that don't have this problem of recasting while exploring.
Blades Runner
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Zot Zealot
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Snake Sneak
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svendre wrote:It could stay on until it absorbs X amount of damage, which doesn't have to be 100% of all incoming damage at once. Mobility problem solved, recast while moving problem solved. If someone wants to recast it over and over during a fight because 1 or 2 hits is removing it, they can but they are draining all of their mana to do so.
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