Snake Sneak
Posts: 102
Joined: Thursday, 23rd November 2017, 02:14
Gell's Gravitas rebalance
Targeting works the same as fireball (a beam affecting a 3x3 square) except it can also target walls. When cast, every monster in the outer 8 tiles collides with the central square. It also affects the player.
Monsters in the outer tiles are iterated over randomly, and if the central square is empty (maybe because the central monster died) then the current monster moves to the central tile instead of colliding.
Each collision does damage = 3d(size1 * size2 * (1 + power/24)), and ignores EV but is reduced by AC.
Max power = 100.
Size multipliers are:
wall - 3
insubstantial - 0
tiny - 0.25
little - 0.5
small - 0.75
medium - 1
large - 1.25
big - 1.5
giant - 1.75
huge - 2
Here are some examples:
50 power:
stone arrow = 3d11
gravitas on wall / medium monster = 3d12
100 power:
bolt of fire = 6d14
gravitas on wall / big monster = 3d23
gravitas on 3 medium monsters = 2 * 2d5 to the center one