Monday, 12th March 2018, 21:31 by tasonir
My level 40 character ultimately died in a somewhat expected way: it was a poorly set up character for handling Ziggs, but I was too lazy to grind low density areas (pandemonium) for hours until it became a more properly-configured zigg character. I decided to dive in to the second zigg anyways, and then died, mostly to my carelessness than the above "character wasn't designed to be a zigg character from the start" problem. Ran into melee on a spider floor, got held in webs and corroded, and took enough damage to lose all my mana and not have any way to escape. Guardian spirit, while incredibly strong just about everywhere, can be a big problem in a ziggurat.
What I'm really trying to get at though, is you don't actually get very much from player level: hp, mana, and MR is basically it. The hp/mana is great, don't get me wrong, and a level 40 VS (+5 MR per level) doesn't even need an MR item anymore. But it doesn't make you really all that much stronger than a level 27, especially if there's torment in the area.
If I was going to do this zigg/mass leveling idea again, I'd probably either A: go caster + necromutation, or B: take a strong physical species and still learn level 9 spells: Naga hybrid, or something like statue troll + shatter.
I know there's also some pretty good gargoyle ziggurat builds, but I'm not all that familiar with them personally. Low HP races do get a lot better at level 30+, but I'd also like to see something like a troll with 600 hp, which is certainly reachable in statue form.
@jeremygurr: how does throwing ammo work? I know you said the player can throw stones infinitely - is it possible to throw better items (javelins, large rocks) indefinitely? If so, large rock throwing would probably be insane, but I think throwing is currently set up to only allow stones as infinite?