the point I'm making is that switching to a multiplier instead of an additive modifier doesn't actually accomplish anything; either you barely affect spell difficulty to the point that wearing heavy armour is a no-brainer, or you affect spell difficulty to such an extreme that wearing heavy armour is a no-brainer. this is not desirable at all
bhauth wrote:1) I think characters in heavy armor should be able to cast level 1/2 spells, because it makes the game more interesting if your fighter of Okawaru can at least cast Confusing Touch / Apportation / Blink. If you make spells good enough to be worth a large investment then they become too much of a no-brainer for casters.
characters in heavy armour can already cast level 1/2 spells.
this is literally an Okawaru fighter that can cast apportation and blink in crystal plate armour, and they also have level 4 spells at <10% failure.
bhauth wrote:Hmm, not exactly. Late game heavy armor melee characters are pretty clearly inferior to casters with Ozo's Armor, lichform, and level 9 spells, but I don't know if they *need* to be buffed there. I do think that heavy armor *without shields* is a bit weak, and it's a bit silly how *every* caster ends up using a shield.
heavy armour melee characters and casters with level 9 spells are not comparable, you may as well argue that daggers need to be buffed because they are clearly inferior to min-delay longbows