advil wrote:Thanks for tracking this down, with this information I was able to come up with a
fix. For now on the 0.21.1 release version the workaround is to just not use that setting, sorry.
https://www.khronos.org/registry/OpenGL ... ameter.xmlGL_LINEAR
Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
I think it's applying the average RGBA from the USE_TILE_LOCAL HP_Bar and MP_Bar definitions, which each contain 4 RGBA values (that are presumably being setup as overlapping textures?), to wit:
HP_Bar(LIGHTGREEN, GREEN, RED, DARKGREY);
MP_Bar(BLUE, BLUE, LIGHTBLUE, DARKGREY);
48, 95.75, 16, 112.5 (HP_Bar RGBA averages)
16, 16, 127.75, 112.5 (MP_Bar RGBA averages)
Plugging those RGB values into paint looks about right after accounting for the alpha (blending with black window background, probably?)