Swamp Slogger
Posts: 139
Joined: Friday, 13th March 2015, 13:33
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Swamp Slogger
Posts: 139
Joined: Friday, 13th March 2015, 13:33
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
gameguard wrote:pan is literally the most tedious and stupid place in the whole game. I thought crawl philosophy was to do away to tedious crap. None rune pan lvls should not be a thing.
Swamp Slogger
Posts: 139
Joined: Friday, 13th March 2015, 13:33
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
gameguard wrote:By comparison, Hell took about the same # of turns but didnt feel tedious at all because you know exactly where the goal is and dive down.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Majang wrote:You can do exactly the same in Pan: when you see a portal (which should not be too hard to find), you hop to the next level. At least as soon as you have the demonic rune,
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
kuniqs wrote:Just make the player spawn on top of a portal to the next Pan level.
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