Crypt Cleanser
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Don't let otr affect allies
E: alternatively, just don't turn player-created allies hostile and then nerf allies across the board.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
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Ziggurat Zagger
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Cocytus Succeeder
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Swamp Slogger
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bel wrote:The behavior of spells/effects on allies is rather inconsistent. For instance, Bend Time slows down allies as well, but doesn't turn them hostile. In general, a good rule to follow for these kinds of effects could to affect allies (damage/poison/slow whatever), but not turn them hostile unless specifically targeted.
Slime Squisher
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Stonar wrote: Isn't it just "When you deal damage to your allies?
Dungeon Master
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Stonar wrote:Is it inconsistent? Isn't it just "When you deal damage to your allies?"
Ziggurat Zagger
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CanOfWorms wrote:Stonar wrote:Is it inconsistent? Isn't it just "When you deal damage to your allies?"
slouch doesn't anger allies
Cocytus Succeeder
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VeryAngryFelid wrote:Edit. I don't see why the exception should be done for OTR. There are lots of AoE spells including Shatter which affects everything as well.
Ziggurat Zagger
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nago wrote:Howver, at least one case of passive hostile ally spawn exists: demonspawn demonic guardian - if this is has not been already addressed since the last time I've checked. You cast otr, something trigger the guardian, you may enjoy multiple hostile 1/2s addead to already bad situation.
Obliviously I'm all for "otr causes no damage to allies".
Ziggurat Zagger
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Tartarus Sorceror
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Siegurt wrote:Personally, I think damage spells should always damage allies in the area of effect, and also never anger them.
Crypt Cleanser
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Cocytus Succeeder
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VeryAngryFelid wrote:nago wrote:Howver, at least one case of passive hostile ally spawn exists: demonspawn demonic guardian - if this is has not been already addressed since the last time I've checked. You cast otr, something trigger the guardian, you may enjoy multiple hostile 1/2s addead to already bad situation.
Obliviously I'm all for "otr causes no damage to allies".
I think the same problem happens with clouds (fire storm, freezing cloud) and tornado. Obviously I am all for "never make allies hostile". IMHO it's not fun to retreat waiting for your ally to randomly move in position where you can cast fireball and alike.
Though it will make allies even more powerful as you will be able to use bolt of fire or shoot arrows through them.
Ziggurat Zagger
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Stonar wrote: Isn't it just "When you deal damage to your allies?"
Swamp Slogger
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Tartarus Sorceror
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Ziggurat Zagger
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Stonar wrote:wouldn't it be absurdly good to be able to summon and screen-wide damage? (Or even fire bolts through allies?)
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