Rast wrote:...by combining Adventurer and Zealot categories.
This would be more visually appealing as well giving new players a better picture of the relative play styles ... from left to right it gets more spellcasty and less fighty.
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Warrior Adventurer Warrior-mage Mage
a - Fighter f - Artificer k - Skald p - Wizard
b - Gladiator g - Wanderer l - Transmuter q - Conjurer
c - Monk h - Berserker m - Warper r - Summoner
d - Hunter i - Abyssal Knight n - Arcane Marksman s - Necromancer
e - Assassin j - Chaos Knight o - Enchanter t - Fire Elementalist
u - Ice Elementalist
v - Air Elementalist
w - Earth Elementalist
x - Venom Mage
Transmuters start with the book of Changes. They can learn spells to shift their form,
as well as to turn sticks into snakes.
PS: Assassin might belong in the adventurer category, not warrior.
If you're left-to right is "fighty to spellcasty" then Berserkers obviously belong at the far left.
Zealots are really their own thing though, starting with a god is a big deal and has a major impact on how the game plays for you. I might be inclined to move "monk" into the Zealot category, since the only interesting thing about monk is the bonus piety, and if you want to play a "god centered" character Monk is a possible choice.
"Adventurer" is a poorly defined term in this sense, really it's meant on the starting screen as "These don't have any strong defining characteristics that fit them into the other categories"
Presently the categories are:
Warrior - Doesn't start with any spells, or a god, kills stuff with a weapon
Zealot - Starts with a god.
Warrior-mage - Starts with some spells and a weapon, but no directly offensive ones, will use a weapon to kill things at the start off the game
Mage - Starts with spells, including a starting spell that can be used to kill things.
Adventurer - "Other"
This is reasonably clear for what it's worth. It's plausible to argue that Assassin and monk don't really belong in the "warrior" category, as their defining starting characteristic isn't really "killing things with a weapon" (Well, i guess blowguns are a weapon, but they don't really *feel* like a normal weapon, and monks *do* start by killing things with a weapon, but that's not really their defining characteristic, it's just that they don't get to use their defining characteristic until a little later.)