Temple Termagant
Posts: 10
Joined: Sunday, 6th November 2011, 14:42
New God: Excalibur
Likes:
Killing enemies
Hates:
Training other weapon types
Not using Excalibur - causes much faster ambient piety loss
Waiting (Decay close to what Okawaru has)
0*
-Gain the Exaclibur Sword as your weapon. Excalibur starts as Long sword and gradually upgrades itself to a Great Sword. Unequipping Excalibur results in piety loss along with a rapidly accelerated piety decay.
-Excalibur will improve its enchantment level with more piety. Starts off as a +1 Long Sword. Invocations will also increase the enchantment level
1*
-Excalibur becomes a +2 Long Sword
2*
-Excalibur becomes a +3 Long Sword
-Brand Weapon- Randomly brands Excalibur for a small amount of time. Invocations will increase the duration of the brand and higher levels will increase the damage done by the brand. Costs MP and Piety
List of Brands - Holy Wrath, Flaming, Freezing, Vorpal, Venom, Electrocution, Anti-magic
3*
-Excalibur becomes a +2 Great Sword
-Passive Cleave - Excalibur will act like an axe and cleave when you melee attack
4*
Excalibur becomes a +4 Great Sword
-Passive SH and AC - Excalibur is strong enough to start passive imbuing you with additional defensive power. Invocations will increase the amount of gained.
-Passive Brand Weapon bonus - The random brand provides an additional defensive bonus depending on what it is:
Holy Wrath - rN+
Flaming - rF+
Freezing - rC+
Vorpal - Protection bonus
Venom - rPois
Electrocution - rElec
Anti-Magic - sInvis
5*
Excalibur becomes a +6 Great Sword
-Whirlwind - Flourish Excalibur in a circle around you. In a 2 square radius around you, deal unavoidable damage to everyone around you. Hits allies as well. Costs MP, Piety, Food.
6*
-Excalibur becomes a +8 Great Sword
-Passive Brand Weapon Bonus - Brand Weapon is permanent and recasts will roll a different brand to use. Defensive bonuses are improved (rN+ becomes rN++, Protection bonus is doubled, rPois, rElec, and sInvis provide MR+
At 27 Invocations results in a +5 bonus to Excalibur as well as increasing the AC and SH by +5 as well.
Wraths
Upon leaving you have to fight Excalibur! Excalibur becomes a dancing weapon with a random brand (or the last used brand). The overall power is the same as the highest piety level it has ever been at. Stats are also based off the wielders XL. If you defeat Excalibur, congrats! You have the opportunity to do multiple deicides in one run! Running away via blinking or TP will spawn Excalibur on the floor you go to. Basically, it'll chase you down to the ends of the earth.
The pros of Excalibur is that it provides you a guaranteed weapon throughout the game, removing the randomness factor of finding a usable weapon either through RNG or god gifts. In addition, Excalibur can become an insane mid game weapon as a branded +8 or better great sword with cleave.
The cons of Excalibur is that besides being a strong weapon, the abilities don't add much. Resistances can be easily achieved through jewelry/resistance scarf/dragon armour. Compared to Okawaru or Trog, the late game effectiveness of whirlwind is far worse than Finesse or Berserk, especially considering how strong late game weapons can be. In terms of end game weapons, a +13 Great Sword is pretty strong, but a decent randart triple sword can be just as impressive and you get the bonus of usable god abilities. The exact number bonus can easily be tweaked though to balance it.
Overall, Excalibur is another fighter god alternative that will probably follow the same path as Okawaru where you use it for early and mid game but ditch it for late game. Alternate ways to run the enchantment bonus would to have it become a +X triple sword for late game.
Edit: An additional idea was having the choice of turning it into a Demon Blade or a Eudemon Blade (Or a triple sword) and have bonuses corresponding to what you choose.