Scuka wrote:What's the point of this game mechanic where you can randomly fall through 3 floors?
It mostly happens in the early game, where there's a huge spike in difficulty level between several floors. Also, that's the time when you still don't have the tools you would otherwise have to get out of an unexpected situation (skills, spells, consumables). Therefore, there's very little in terms of player skill present.
Also, since it happens mostly in the early game, you're not attached to your character yet, which means the dangerous situation you're randomly put in is not exciting but rather annoying and dying this way just feels like you've wasted the past 10 minutes and you're forced to go through the boring first few levels all over again to fight quokkas and bats.
Either way, falling through 3 floors leaves me feeling shitty without adding anything good to my gaming experience.
It's difficult, yes. But I strongly disagree that it's pointless or stupid. There's 101 ways to die early from bad luck: it's just the way this game works. We can either remove them all and then it becomes a trivial game, or accept that sometimes fate gives you a shit hand and it's up to you to find a way out of the hole you are in.
And as it was pointed out, it's not like it's a instant death. Scroll of mapping help a lot (after you found the first staircase at least you can start staircase dancing, so it makes higher levels easier). You can also use potion of haste or invisibility, and the ring of stealth to help you survive.
Personally I'm a lot more annoyed by Enrola (or whatever the name of the Ogre Mage is): a couple of times I met him somewhere like D:10 and got teleported in Abyss with a lvl 10-11 character. It wasn't an instant kill but it could as well have been. Or my pet peeve: weapon of distortion that imho should never send anyone in Abyss. You can encounter a stupid orc on lvl 4 with a dagger of distortion, and end up in Abyss. F%*king frustrating!