Tartarus Sorceror
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Joined: Saturday, 18th June 2016, 13:57
Which LB for Distortion?
I also have only found falchions, swords and scimitars until now. Would it be a waste to enchant one of these?
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Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Tartarus Sorceror
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Joined: Thursday, 31st May 2012, 15:45
Cocytus Succeeder
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Joined: Sunday, 18th December 2011, 13:31
MainiacJoe wrote:I'd distort either a dagger (even better a quickblade of course) or a scimitar depending on whether I'm in heavy or light armor respectively.
The amount of damage that you get from riposte is not as high as you'd think, but more importantly it does not scale very well with EV. To calculate the amount of damage riposte gives us relative to tabbing something, we can use the formula [chance the monster misses * 1/3 * (our weapon delay/monster's attack delay)]. You can find out how likely a monster is to hit you by running fsim. Let's use stone giants as an example, assuming that we're using a sword at mindelay of 0.7 and no shield:
With a low evasion (10EV) character, the stone giant hits 77% of the time. Riposte will activate 7.6% (0.23*0.33) of the time we get attacked, but since we are tabbing at 0.7 and the stone giant only attacks every 1.0 turns we are only getting an extra 5.3% (7.6*0.7/1.0) damage from riposte.
With a high evasion (30EV) character, the stone giant hits 34% of the time. By the same formula as before, riposte activates about 22% of the time we are attacked but we only get about 15% extra damage beyond what we get from tabbing things.
So the net effect of adding TWENTY EV to our character is a ~10% increase in damage against a stone giant. This is an incredibly lousy return. Note that 10 EV is quite low even for a character in plate by the time vaults comes around, and 30 EV is often going to be hard to reach, and the damage increase is even smaller if you compare 20 EV against 40. You aren't adding 20 EV by training just a bit more dodging or by putting your stats in dex, and you are probably compromising your AC or your skilling or both to get close to that much. The stuff you sacrifice to go "all in on evasion" or whatever is pretty much always better than the additional damage you get from riposte.
Considering a more realistic example, suppose I can go from 25 EV to 28 EV at minimal expense. Under the same assumptions as before, I am going to get about 1.7% more damage against a stone giant from my additional ripostes. This is less damage than you get from a single point of strength. Increasing my EV may still be worthwhile on other grounds, but the damage scaling from riposte is tiny in any halfway realistic scenario.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
nago wrote:MainiacJoe wrote:I'd distort either a dagger (even better a quickblade of course) or a scimitar depending on whether I'm in heavy or light armor respectively.
While the rest is a quite accurate advice, this is not. EV has bad sinergy\return with risposte. You shouldn't prioritize LB over another weapon just in sake of your armor and viceversa.
E.g. from hereThe amount of damage that you get from riposte is not as high as you'd think, but more importantly it does not scale very well with EV. To calculate the amount of damage riposte gives us relative to tabbing something, we can use the formula [chance the monster misses * 1/3 * (our weapon delay/monster's attack delay)]. You can find out how likely a monster is to hit you by running fsim. Let's use stone giants as an example, assuming that we're using a sword at mindelay of 0.7 and no shield:
With a low evasion (10EV) character, the stone giant hits 77% of the time. Riposte will activate 7.6% (0.23*0.33) of the time we get attacked, but since we are tabbing at 0.7 and the stone giant only attacks every 1.0 turns we are only getting an extra 5.3% (7.6*0.7/1.0) damage from riposte.
With a high evasion (30EV) character, the stone giant hits 34% of the time. By the same formula as before, riposte activates about 22% of the time we are attacked but we only get about 15% extra damage beyond what we get from tabbing things.
So the net effect of adding TWENTY EV to our character is a ~10% increase in damage against a stone giant. This is an incredibly lousy return. Note that 10 EV is quite low even for a character in plate by the time vaults comes around, and 30 EV is often going to be hard to reach, and the damage increase is even smaller if you compare 20 EV against 40. You aren't adding 20 EV by training just a bit more dodging or by putting your stats in dex, and you are probably compromising your AC or your skilling or both to get close to that much. The stuff you sacrifice to go "all in on evasion" or whatever is pretty much always better than the additional damage you get from riposte.
Considering a more realistic example, suppose I can go from 25 EV to 28 EV at minimal expense. Under the same assumptions as before, I am going to get about 1.7% more damage against a stone giant from my additional ripostes. This is less damage than you get from a single point of strength. Increasing my EV may still be worthwhile on other grounds, but the damage scaling from riposte is tiny in any halfway realistic scenario.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
Shtopit wrote:I am playing a HaAK, and now doing Shoals after clearing D, L, O and Snake. I am playing with LB and slings. What is the best LB to enchant with Distortion?
I also have only found falchions, swords and scimitars until now. Would it be a waste to enchant one of these?
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Dungeon Master
Posts: 119
Joined: Monday, 5th October 2015, 06:17
MainiacJoe wrote:I'd distort either a dagger (even better a quickblade of course) or a scimitar depending on whether I'm in heavy or light armor respectively.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
amalloy wrote:MainiacJoe wrote:I'd distort either a dagger (even better a quickblade of course) or a scimitar depending on whether I'm in heavy or light armor respectively.
Why a dagger? Unless you're stabbing dudes (in which case distortion doesn't really help anyway), I imagine you'd want one of the higher-tier short blades: a rapier of distortion has the same mindelay as a dagger of distortion but does more damage. At +2 aptitude it doesn't cost much more XP to get the rapier to mindelay.
Lair Larrikin
Posts: 24
Joined: Wednesday, 27th September 2017, 17:34
njvack wrote:Having played a couple AKs I would no longer corrupt anything other than a polearm. It makes the blink effect so much less annoying.
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