Lair Larrikin
Posts: 26
Joined: Sunday, 22nd January 2017, 02:47
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 26
Joined: Sunday, 22nd January 2017, 02:47
Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Tartarus Sorceror
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Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
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Crypt Cleanser
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Joined: Friday, 7th January 2011, 01:43
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Spider Stomper
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Joined: Monday, 4th September 2017, 10:53
Cocytus Succeeder
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Joined: Tuesday, 3rd February 2015, 22:05
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
bel wrote:scythes seem to mainly about flavor, so they can probably be removed if one simultaneously gives the relevant monsters reaching.
Spider Stomper
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Joined: Monday, 3rd April 2017, 11:44
Halls Hopper
Posts: 70
Joined: Friday, 2nd September 2016, 02:00
chequers wrote:Sounds too complicated, unless it became an unrand-only weapon type.
Zot Zealot
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Joined: Monday, 29th September 2014, 09:04
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Lavandula wrote:chequers wrote:Sounds too complicated, unless it became an unrand-only weapon type.
One-handed polearms already have a stab multiplier.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Majang wrote:bel wrote:scythes seem to mainly about flavor, so they can probably be removed if one simultaneously gives the relevant monsters reaching.
But flavor cannot be entirely ignored here. Do you really want to have the (grim) reapers running around with halberds? They will go on strike!
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Spider Stomper
Posts: 248
Joined: Monday, 4th September 2017, 10:53
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Spider Stomper
Posts: 248
Joined: Monday, 4th September 2017, 10:53
Temple Termagant
Posts: 12
Joined: Monday, 10th April 2017, 15:52
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
njvack wrote:Assuming scythes should remain in the game, is there an important reason for them to be bad weapons?
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Spider Stomper
Posts: 248
Joined: Monday, 4th September 2017, 10:53
Crypt Cleanser
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Joined: Monday, 24th April 2017, 11:46
crawlnoob wrote:...clearly we need more polearms.
Spider Stomper
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Joined: Monday, 4th September 2017, 10:53
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Tartarus Sorceror
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Joined: Saturday, 18th June 2016, 13:57
njvack wrote:Yeah, there are definitely too many weapons (probably too many weapon classes), which is a thing to talk about in another thread (say, the past threads that have already talked about this at some length). This thread is more "hey there is one particular weapon type that stands out for being very rare and (nonobviously) very bad, probably that is a bad niche for a weapon type to fill."
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